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Anders Gabrielsson

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A member registered Nov 30, 2019 · View creator page →

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Correct, and there are no particular rules related to it (for the most part). Depending on what kind of nexus it is, I usually treat it as something that can be exploited the way you can exploit other resources.

I found Trespasser through a thread on RPGNet and after reading it straight through (something I almost never do anymore) I love it!

Looking forward to the update!

Another question: On p. 92 under Gaining Edge it says you gain 1 Edge when you roll two or more 6s, but it's not clear from the context if this is on action rolls, when pushing yourself, both of those, or on other rolls as well.

My guess it's at least action rolls, but it's unclear if it should also apply to rolls to push yourself and/or other rolls.

I'm working my way through the systems and incorporating them into my Star Wars hack. This smooths over so may of the things that have been nagging at me before!

I will probably have more questions later, but for now:

The Usual Suspects entanglement gives Heat equal to 3 minus the highest result of a fortune roll, presumably of 0-3 dice. This seems like it will very often result in 0 Heat, and even with 0d you're unlikely to get more than 1 Heat. Is this intentional?

I can only see the preview image. Is the actual game available somewhere else?