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unnie

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A member registered Jul 07, 2020 · View creator page →

Creator of

Recent community posts

get a light source and move further along the corridor after you find yuri revisit the dream

You see, I deliberately move things around to mess with people.

In all seriousness, the game is in development and things like this have to happen and will likely happen again. Following an outdated walkthrough or legacy knowledge is not reliable conduct.

Yes, the game is about “forced feminization”, as stated in the description and warning. Waking up with a penis is, I would say, very unfeminine.

Saves since before 20260202 don’t work. Also 20260430v2 isn’t the latest public version.

There is no bug there.

Just message me.

Open the menu, select the item and use it.

Humor me, why has it not occurred to you to try this? Why was a bug report the immediate conclusion?

sure

Send me a message on Discord.

I didn’t know itch had a launcher. Only things what’s different is I didn’t bother ticking the Windows icon. Try now?

I’m still very actively developing Coffee Story. Since Ukuzala is built on its framework, some of the features, optimization and content will trickle down. At the moment, however, the difference is substantial and updating the framework would take a lot of effort. (new bugs, testing, workarounds for obsolete code, etc) There’s a checklist of features that I want to clear and a good position for Coffee Story to be in before I consider tackling an update.

Could I just use the old code for an update? Yeah. But players want content, not a notification that typos and bugs have been fixed.

I am not in a particular hurry, because, well, the audience is very niche and support is a monetary sinkhole. Thus I’d rather treat it the same way I do Coffee Story - as a passion project. The update will come eventually, purely because I like the concept, but it’s just not a priority right now.

If you would like to report bugs or give feedback, do so on Discord. I don’t keep track anywhere else.

Steam is the SFW version. The patch is on the front page. Come on…

This board is pretty dead; try Discord.

If/when I make an update, I’ll send it via itch notification email. I don’t want to spam people needlessly. Especially since itch seemingly discourages that functionality.

If you need the original immediately, well, contact me on Discord, I guess. Though I hope this taught you the importance of backing up media instead of relying on cloud services. Or I guess you could pirate it like everyone else.

I don’t want to create a new demo page because it would void all discussion, logs, reviews and analytics. It’s also time and effort I could spend on actual development.

Yes, I’d rather have visibility than nothing.

Despite the game being removed from the search, some people still stumbled onto it, probably through my profile, and even managed to buy it. I on the other hand haven’t received anything, since the whole thing started. Perhaps it’s due to itch’s incompetence or maybe they have more pressing matters to deal with these days, but I’m not holding my breath.

If it becomes a problem, I guess I can just restrict the game to people who have already paid for it. That includes everything though.

I personally think they did the opposite by diverting attention to a scapegoat. Do you honestly think that a cabal with a market cap of over a trillion rolled on a dime for a group feminist evangelicals? Note how people are arguing whether Collective Shout is right leaning or left leaning.

The save folder hasn’t changed. You can still use your old saves. However, some of the flags the game uses didn’t exist before June 2025 release. So you might be missing content if you’re using a very old save.

Ghosts can’t touch you if you’re not moving.

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Squidbunnies: Use a flashlight or lantern; they seem to ignore you

I don’t think that’s true, but I’m going to check when I have time…

If you used an older save, it won’t work, yes. The game has new flags that trigger throughout the story.

If you’ve seen the dream home event, you can reach it by going to bed in the evening.

Can you upload a save? I’ll take a look.

Refer to new sticky thread. Short answer is yes.

Coffee Story community · Created a new topic Story Chart

10000 hours in ms paint

Follow the story. It will appear before you run out story.

Have you checked the diary? What does it say? Are you using the latest version (10 or 9)? The first upload was bad. I can take a look at your save file, if neither of those help.

Not implemented yet.

I would rather make my own, when I’m ready. Thanks for the offer though.

The cooking mechanic is a little annoying by design. I guess my philosophy was to annoy the player into skipping food, but the “death” mechanic was so poorly implemented that it became more than just a nuisance. But if I simplify it that much, might as well remove it altogether, don’t you think? Anyway, Hunger/Thirst will be a lot more forgiving in the next update.

Will add a fountain, but again, Hunger/Thirst will be a lot more forgiving in the next update. You probably won’t need it.

Not a bad idea, but I don’t think it’s high on the priority list. There’s much much more pressing sound work that needs to be done first. Basic stuff like doors opening, fridges humming, tentacles squirming.

You’ve partially convinced me. I’ll remove stat loss from reading the journal. Though to be frank, minor stamina gain like that (time loss as you put it) is insignificant enough that it’s more of a red herring that obfuscates that there are bad/incorrect puzzle solutions or that some puzzles should be done on separate runs. You might save up 10 stamina points by optimizing which doors you open and don’t, but that doesn’t affect a ran at all in the grand scheme of things.

Probably a good idea. Not sure if I’ll add it in the next update though. I’m already running late for the updated and there’s still so much to fix.

Discord? Maybe. I don’t know the first thing about running a server. As you understand, everything consumes time.

There is no loss condition or time limit.

yes

Fixed in v3.

The orbs are placeholders. There’s plenty of help and explanations in the other topics. Try looking in them.

It’s not a 5 minute job and would take considerable effort. Would you rather I spend it on creating content, or documenting what’s already there? If someone wants to do it, I can support them, but that’s it. Walkthroughs and wikis aren’t traditionally maintained by developers.

Maybe if I make this project commercial at some point I’ll reconsider, but right now seeing people talk about the puzzles and story is one of the few joys I have developing this.

It’s also somewhat pointless right now anyway. The current state of the game is not my final vision and a lot of mechanics are going to change.

The base game, Coffee Story, has over 100 4096x4096 texture pages, which take up about 6gb of VRAM when fully loaded. And while I tried to cut down on unused assets for this game as much as possible, a lot of them are just too integrated to remove. I believe it goes up to 5GB. I imagine what’s happening is as you play, more resources get loaded in, eventually capping your VRAM and then sprites get loaded into your RAM instead, impacting performance.

tl;dr You’ve just about got the minimum requirements to run this covered.