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UrbanMythic

16
Posts
1
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A member registered Oct 11, 2019 · View creator page →

Creator of

Recent community posts

Love how I've decided to definitely catch up with robber by moving on a higher dice instead of just making one move and he's just started to run away in another direction, man!

I love playing with friends in these kind of games, gonna try it out in duel mode as soon as one of them comes over. Definitely need version for Switch :D

Love the idea! Very thought through project and cool way to emphasize on "Lucky Number" theme through unlucky person narrative and connect it this closely to gameplay itself. Well done!

Looks nice and cozy, fun to play! Brings me back to board game called "Dudo", spent a lot of time playing it with friends!

Everything is perfect except controls, would be nice to work on user experience more and this could take hours of anyone time!

I love your theme interpretation, very unique and fun game, glad to survived another night!

Nice idea, it's fun and creative! Also LOVE the Japanese narrative and attention to meanings behind numbers in their culture.

I like sound and visual design, feels good together!

One of my favorites this jam, nice work and great idea!

Game feels complete and wholesome, nice work!

Game feels complete and wholesome, nice work!

The game is pretty fun at the beginning, but after like 3 mins of gameplay enemies maxed out and it the same process again and again and can be played indefinitely without increase of difficulty. After 10 min I decided to stop and without doing anything lasted another 90 seconds :)

It's hard to understand what exactly is considered "Anomaly", but the process itself is interesting enough!

The idea is good and well connected to the jam theme, maybe even too well :) On the first run changing the floors is a good idea and it kept me going, but after it finishes and I know that all I can do is guess and fall until correct answer is displayed - there nothing else for me to do here. Maybe if there was some hints to the number or any digits on the floors it would be more interesting for going on another run?

Concept of changing any number to 7 is pretty fun and creates different ways on how to handle enemies, change prices in shop, increase (or decrease your bonuses) and even increase enemy attack because you pressed to soon attempting to deflect. I like the variety of possibilities and when game can be filled with a lot of ideas based on simple concept and just one game rule.  Tried to play in it with touchpad and it was a massacre, things become pretty overwhelming very fast!

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I like the idea! I feel like this could show much more promise if user engagement was higher though. Now it feels like it doesn't matter what I'm doing 80% of the time as long as I combined all available cards, even on 2x speed.