Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

urvek_x

3
Posts
4
Following
A member registered 70 days ago · View creator page →

Recent community posts

Pretty straightforward. Hypnotic. I played to like level 12 or so. I really wanted a 1-click "restart" option because I wanted to 3-star every level, so missing a star meant having to click through a menu, taking me out of the "rush", "flow" of the game. "Outrun the void" is a neat concept but didn't seem to matter unless there's some way to affect speed, like getting boosts from chaining object collections (if you had more items to grab), last-second dodges of obstacles, or something like floor tiles that cause a speed boost....all of which could be further into the game. I only went so far.

This looks to fit the bill for a unique character I wanted to find to try building an action/exploration game around (I will use AI). I may want to try different palettes for Zeal and I might try to add some animation frames at some point.

I played all ten levels. The only thing that threw me was the word "enclosure" being used to describe what I'd call a box or a table or a square you want the characters to line up with. To me, the word "enclosure" describes the "play area" the characters exist and move within. It's fun as a jumping off point, but I'd want more moving pieces to keep playing further. Maybe not a 3rd character, like a square, but maybe puzzle tropes like push blocks, switches, or ways to temporarily change or swap the forms of T & Y. Besides that, I think a bit of animation can go a long way. Not necessarily "art", but easy stuff like making the characters slide from tile to tile instead an instant shift. Eye blinks. A "Congratulations!" text that flashes for a second before you see the level reward art. When you clear all ten, maybe let me see a slide show of the arts I unlocked.