I was thinking about tinkering with it in Godot if that's okay, does the github repository reflect the current itch version or is it an older release?
User1.exe
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browser version seems to work when I play it, but the PC port wont launch.
Here's my specs:
Windows 10
Processor Intel(R) Core(TM) m7-6Y75 CPU @ 1.20GHz 1.51 GHz
Installed RAM 8.00 GB (7.86 GB usable)
Storage 238 GB SSD PM951 NVMe SAMSUNG 256GB
Graphics Card Intel(R) HD Graphics 515 (128 MB)
Device ID EF6246A8-BE1E-49C2-BD36-9AAE83895FEB
Product ID 00330-50077-67699-AAOEM
System Type 64-bit operating system, x64-based processor
Pen and touch Pen and touch support with 10 touch points
PLEASE HELP:
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.
Vulkan 1.0.0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 515
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
at: render_pipeline_create (servers/rendering/rendering_device.cpp:3317)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
at: render_pipeline_create (servers/rendering/rendering_device.cpp:3317)
ERROR:ERROR: Number of uniform sets is larger than what is supported by the hardware (4).
Number of uniform sets is larger than what is supported by the hardware (4).
at: at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)
(drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)
ERROR:ERROR: Condition "shader_data.is_empty()" is true.
Condition "shader_data.is_empty()" is true.
at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)
at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR:ERROR: Number of uniform sets is larger than what is supported by the hardware (4).
Number of uniform sets is larger than what is supported by the hardware (4).
at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)
at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)
ERROR: Condition "shader_data.is_empty()" is true.
ERROR: at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)
Condition "shader_data.is_empty()" is true.
at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Parameter "shader" is null.
at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
I like the game it runs decently on my laptop, there're no other players though. maybe set up a discord so people can communicate and arrange game sessions, would be nice if there was crouching in the game too. also, I use keytojoy so I can play with a ps4 controller, for some reason the left d-pad button starts the weapon inspect animation, not a big deal but kind weird.