
V. Crocodile
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A member registered Mar 08, 2022 · View creator page →
Creator of
Pandas in the Wild West have eaten too much coffee and become aggressive!
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Idea is cool. I like games with hard physical control. I'm glad someone decided to make a game in this genre <3
But I'm sure physics wasn't intended to be like that
Also, the game really lacks markers that the house outside the screen is on fire. I tried to put out the house, but I lost because the house that I didn't even see burned down :-(
Count John Countdown Counts Down Countless Countdowns jam comments · Posted in Count John Countdown Counts Down Countless Countdowns jam comments
I clicked on this game because of its title ✨
I liked the idea. At first, I didn't understand why there was a timer, but then I realized it makes you look for smarter solutions.
But the game doesn't leave any room for mistakes. The timer keeps pushing me, so I end up making really silly errors. After about 10 minutes of retries, I got pretty frustrated.
I'd really like to see this game without having to fully restart after every death
P. S. The death animation is amazing
This is the first time I've felt compelled to write such a detailed review. I hope it's helpful!
- I really like the visuals and the music. The gameplay is simple and easy to understand right away. This is exactly my kind of game—I love bullet hells and the bosses in Hollow Knight.
- Personally, I prefer using the arrow keys with Z and X. I only figured out how to jump after reading the game description.
- The movement feels great and very responsive!
- During the first phase, since the ghosts spawn in random positions, it's sometimes hard to tell whether I actually need to dodge one or if it'll pass just above me without dealing damage. Thankfully, the balance and hitboxes are quite forgiving, so this never became a real problem.
- The sound effect when you recover health is pretty aggressive. At first, I thought I had taken damage instead.
- I played on Easy Mode, and I'd recommend it to everyone. Thanks for including that option! The game isn't varied enough to make replaying the early phases enjoyable. It's not so much difficult as it is repetitive. If we compare it to Hollow Knight bosses, repeating attack patterns works there because they're fast-paced, and you're always looking for opportunities to damage the boss and speed up the fight. Here, the phases are fairly long, and there's nothing I can do to make them go by faster—I just wait for the next attack. That's not a bad thing, but it does make each phase feel like a one-time experience rather than something I'd want to replay.
- The mechanic in the fourth phase is really fun! I enjoyed jumping between the discs, even when I didn't have to—it was just satisfying.
- Sorry, but by the seventh phase, I was tilting 😄






