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V. Crocodile

29
Posts
2
Followers
7
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A member registered Mar 08, 2022 · View creator page →

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Recent community posts

😅

(1 edit)

It might be because of the bomb bug—when you try to upgrade it, the game crashes :-(

Glad you played the game to the end!

Yes, I read the game's page. Indeed, there's no randomness in the game, so there's time to think :3

It seems you are the second person to break the game this way! Congratulations! (We should fix this in the future)

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Stopping the timer when the player is on the starting platform is a very good decision!

I couldn't beat the game, and I think it might randomize things so that you're guaranteed to die. That's not very good.

Cute and solid execution of doodle jump-like gameplay. I enjoy it!

I didn't really like how the theme was implemented in this game. IMHO, adding a timer to this game actually makes it worse, and I would have liked it better without the timer. I want to keep jumping!

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Idea is cool. I like games with hard physical control. I'm glad someone decided to make a game in this genre <3
But I'm sure physics wasn't intended to be like that

Also, the game really lacks markers that the house outside the screen is on fire. I tried to put out the house, but I lost because the house that I didn't even see burned down :-(

Amazing style!

Nice concept, nice style. It feels like the game lacks development in the speed of numbers (the random speed feels weird) and a punishment mechanism if you don't pass a number lower than the current one

A use linux, and this game isn't loading even with wine :-(

I can't beat level 2 :-(

Now I'm immortal, thank you! Great polish, very satisfying platforming.

The art is really nice. There is no music, but there are sound effects, and I think they are much more important. I also liked the idea of slowing down time when the timer is almost at zero!

Unfortunately, the game feels a bit too hard for me, so I couldn't finish it :-(

Nice concept and visual! The physics of the products is cool and fun, but with the cart it really frustrated me.

HABSOLUTE HANIMAL! A really enjoy the style and humour of this game!

Sometimes I feel like this game was made for the bomb xD. I'm glad you found it funny too

I got so hooked by the tutorial that I spent way too much time playing it. Then I realized the game actually has levels!

Music and art is great.  But I absolutely don't catch the theme!

The gameplay is immersive, I'm always interested. Very cool!

Also, the controls are not suitable for a touchpad :-(

I clicked on this game because of its title ✨

I liked the idea. At first, I didn't understand why there was a timer, but then I realized it makes you look for smarter solutions.

But the game doesn't leave any room for mistakes. The timer keeps pushing me, so I end up making really silly errors. After about 10 minutes of retries, I got pretty frustrated.

I'd really like to see this game without having to fully restart after every death

P. S. The death animation is amazing

Thank you for your feedback! I also like short incremental games :3

The minigames are a lot of fun and fit naturally into the gameplay. They actually made me want to hunt them down! I just wish there were more of them 🙂

This is the first time I've felt compelled to write such a detailed review. I hope it's helpful!

  1. I really like the visuals and the music. The gameplay is simple and easy to understand right away. This is exactly my kind of game—I love bullet hells and the bosses in Hollow Knight.
  2. Personally, I prefer using the arrow keys with Z and X. I only figured out how to jump after reading the game description.
  3. The movement feels great and very responsive!
  4. During the first phase, since the ghosts spawn in random positions, it's sometimes hard to tell whether I actually need to dodge one or if it'll pass just above me without dealing damage. Thankfully, the balance and hitboxes are quite forgiving, so this never became a real problem.
  5. The sound effect when you recover health is pretty aggressive. At first, I thought I had taken damage instead.
  6. I played on Easy Mode, and I'd recommend it to everyone. Thanks for including that option! The game isn't varied enough to make replaying the early phases enjoyable. It's not so much difficult as it is repetitive. If we compare it to Hollow Knight bosses, repeating attack patterns works there because they're fast-paced, and you're always looking for opportunities to damage the boss and speed up the fight. Here, the phases are fairly long, and there's nothing I can do to make them go by faster—I just wait for the next attack. That's not a bad thing, but it does make each phase feel like a one-time experience rather than something I'd want to replay.
  7. The mechanic in the fourth phase is really fun! I enjoyed jumping between the discs, even when I didn't have to—it was just satisfying.
  8. Sorry, but by the seventh phase, I was tilting 😄

I really liked the retro style! I especially enjoyed the puzzle elements of the game—I would have loved to see more of that.

On the other hand, the precision platforming required by some of the mechanics was often frustrating. Though, to be fair, that can be fun sometimes too

Thank you for your feedback! I agree. It's really frustrating when you buy the fishing auto-clicker, and then fishing just gets disabled. We should work on this if we are going to make a sequel

Very nice!

Откуда взялся мем "ЪУЪ СЪУКА" - 15.04.19 17:48 | Пикабу

Откуда взялся мем "ЪУЪ СЪУКА" - 15.04.19 17:48 | Пикабу

nice!

Very nice puzzle!
Recommend to download the game

Очень атмосферно, жду продвинутую боевку в BaconOS 2