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Velexia-Ombra

7
Posts
2
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A member registered 38 days ago

Recent community posts

Go to your keyboard settings and pick floating keyboard, that's a workaround for now

(use the 100 momentum skill) 

Honestly, AI is a tool, and it's only sloppy when the person using it is sloppy. What you've made here is a work of art. Very high quality :)

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I found that activating the cheats and setting the max dongle desire to like 5, makes the game much more manageable. It'll still grow eventually past 50, but starting it low gives you a fighting chance.

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Awesome update. So much good stuff :)

What do you think of slow armor degradation that can use the treasury to fund repairs? (expansion of the effect that happens to her loin cloth when downed, but slower, and replacing the corruption based armor reduction?) (I feel like we need things to spend treasury money on)

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I've given this game a try. I like the core of it, but here are my criticisms.
I had to run off of a cliff 6 times to kill myself because I became stuck after picking up the heavy attack stance. I had 3 strength, 1 endurance, 1 vitality, and maximum fatigue. I did not have enough stamina to do a single heavy attack. Therefore, there was no way to progress, as I couldn't break the barrier. I tried eating a fatigue reducing item, but it did practically nothing to the fatigue bar. I had health rejuvenation running, which made killing myself by running left, far enough, climbing high enough, running back to the right, and jumping from the highest point I had access to, a challenge to do fast enough to not recover the health by the time I jumped again.

The mechanics feel unnecessarily janky, and are easily exploitable. 
1. Jump is not in the list of controls that can be customized.  [Suggestion: Add it to the list]
2. The character can't turn around with her sword out.  [Suggestion: Goblins can run and turn with swords out, make the stance button separate from having the sword out, that gives you the slow non-turning movement and automatically blocks when not attacking, while stance is toggled/held. Make the shoulder bash a separate key. Let the character run jump and turn with the sword out, and attack of course, without having to be in stance mode.] 
3. The blocking mechanic is unclear. Pressing down doesn't appear to do anything. Down = S? Down Arrow? My character doesn't block.  [Suggestion, See 2.]
4. Walking up stairs isn't the default. [Suggestion: make it the default]
5. The character can jump and land on stairs, but can't jump and ledge grab them. [Suggestion: let the character grab broken stair sections like ledges]
6. The goblins don't use stairs, jump down ledges, or climb ledges, so I can just hit a goblin, then put my sword away and move quickly again, out of the goblin's detection/movement capabilities. Which trivializes the fights and the movement restrictions with the sword out, because I take it out instantly, swing, put it away instantly. Keeping it out is pointless.  [Give the goblins stairs/ledge climbing/dropping animations and abilities so they aren't so trivial. also see 2.]
7. The fatigue reduces the stamina more than seems to make sense. I start with being able to do 5, nearly 6 heavy swings in a row. (3 strength 3 endurance now) Immediately after those 6 swings, I can do 5 swings. Immediately after I can do almost 4 swings.  Immediately after that I can do 3(.5) swings, then 3 swings, then 2 swings for 9 iterations, then I'm down to 1 swing. Not counting fatigue buildup from other activities. This is too much fatigue effect, too fast. The game becomes tedious as I stand there waiting so I can break a box, or hitting a goblin once, then going to a ledge and waiting, and repeat 4 times. [Suggestion: Cut the fatigue effect in half at the very least, and cut the build up in half as well, at the very least]
8. The amount of buttons I am pressing to engage in basic combat is very janky and mis-pressing buttons is the biggest factor in the combat which makes it a challenge. Not a good kind of challenge. [See 2.]

Also like the sound visuals, I think maybe a toggle to turn off the purple bubble smell visuals would be nice.

Other than that, game looks fantastic. I haven't seen much yet but this game has huge potential. 

Great game. Can't wait to see 0.13 and 0.14

I found a game breaking bug regarding the Doomed Frenzy skill.

When I used it on the Sump City boss it swung about 60 times until he was defeated. When I used it recently in sump city on a normal enemy from a compromised position (he was the only one left) it swung until he was at 0 endurance and then just kept swinging forever, never letting the game progress.

Also, I have a huge list of ideas for this game if you are interested, that build on what is already present :)