WOW! Super polished! I love the achievements that pop up. The music is INCREDIBLE! It was super-addictive, tons of replayability (the music adds a lot here TBH, I would keep playing it just to hear the music again lol). Incredibly good job by solo dev
vera-chell
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A challenging and fun puzzle game. I think at one point the placement of the ants made it so I had no valid moves left, but I still had fun! I played it several times, I never got to a win but that's the sign of a good puzzle game is replayability. I liked how the different rules changed and you have to adapt your strategy to them. The game overall was nicely polished too
The traps catch a certain number of rats a day, and the poison lowers the rate of increase of rats. The number of traps and poison you placed is shown at the bottom of the screen, to the right of the bar showing how many total rats are in the city.
Eventually, poison maxes out after a certain number of those are placed, and the rate of rat increase is down to zero (but there are still existing rats there), so if your strategy was using only poison it won't decrease the rats even though they stop increasing.
I hope that clears up any confusion, if there are still any questions please let me know, I'm happy to help
I enjoyed the narrative and the satire of this game. It's a highly original idea and I love how it was implemented. The only minor criticisms are: the font is way too small on the missions unless you are in full screen mode (the newspaper font is fine tho) and also, it took me quite awhile to get the agent onto the mission, it can be a bit tricky the first time, once you get the hang of it it's OK. However, that did not take away from the game, I definitely enjoyed playing it. The art fitted the game really well. There was a ton of content plot and narrative-wise, I don't know how the devs managed to squash everything into 4 days, impressive work.
Extremely original, wonderful game. I was a little lost at the start, but after clicking around I found stuff. I think that's part of the game tho - being at a desk and figuring out what we're supposed to be doing. The lack of instructions is a feature not a bug, but maybe if the user hasn't managed to open anything after awhile, those items should be highlighted as a hint, otherwise some ppl might just walk away.
I wasn't very good at filling out my forms, they kept being rejected, but I still had a lot of fun in this game! Art style is amazing - fits the game perfectly. Music is good too. This is a very creative game that held my interest well
We played this in 2-player mode, it's awesome! Definitely plenty of fun. The graphics and movement look good. One of us accidentally bumped into the other character, and there was a really cool knock-back effect, nicely done!
I liked the mirage, it keeps things suspenseful, and also I thought that running out of water was a nicely original way of doing the countdown theme
What an intriguing and original concept, neat idea. I didn't have great success at this game (I'm obviously not a good babysitter lol!) The art was nice, although I was initially confused by the side-view character in an otherwise top-down game, but once I realized I wasn't in a side scroller it made sense. Nice work, and looks like there is quite a bit of content in it . I didn't even get to the monsters and there was a lot for me to do and interact with even without getting to that, your team clearly managed to accomplish a lot in the short time frame.
Count Dracula and Area 51?! I was definitely intrigued and I'm glad I played this. This is a neat puzzle game, I love the different levels and the level picker. The game and puzzles were well thought out. The level picker was especially helpful so that I didn't have to go all the way back to the start when I lost. The music was fun and it fit the game well. I love what you did!
I love this awesome puzzle game! It has a cool plot and I like how each time I go through it I learn more before time resets. Even on the easy difficulty level, it has a lot of challenges, I still haven't managed to get to the end. I like that it starts off with simple controls and then more are added as you go. The voice acting is AMAZING! And the art too. Very enjoyable in all aspects, and excellent UX
Oooh this is such a neat concept! I loved going around the home doing all the fun stuff and trying to squish it into the weekend. The art is cool and unique, gameplay is fun, I can see myself wanting to try different tactics each time to get my score up. I thought my score was good at 3k until I read some of the comments below with much higher scores lol! Sounds like I'm in need of some weekend maxxing! It was cool to see the countdown theme combined with a life sim game
Wow, super awesome and original concept, loved playing it! I found the difficulty level pitched a little too hard, especially when getting started, and even after having a few tries. I would love if the timer slowed down a bit, I really wanted to get the time to enjoy what was being said and to read the mysterious notes but I couldn't do all of it and keep up with the timers and numbers. That said, countdown is the theme of the jam! The artwork and the voice acting are impeccable
This was a lot of fun! I loved the suspense of going around corners and not knowing what I might find. The first time I lost by running out of time. The second time I played I won with only 18 seconds left on the countdown! I liked that each level was distinct with the walls and floor. Having wall heights be different in different places was a good effect, it gave a sense of ancient ruins to explore
This is a very polished and fun game to play. I liked the originality of having the land move under me so I don't have to wander all over the screen. The music and fonts fitted the game really well, a lot of attention had been paid to making a cohesive game. I also liked that there was a scoring system even when I lost because each time it told me how many turns I lasted and what I died of. So it was one of those games that's so fun to play that even when you lose you want to have just one... more... go at this game!
Cool observation - during development we originally had the flooding washing away the poison as well as the traps, but that made it too hard to get game balance! So we changed that part during balancing. I agree that conceptually in real-world logic it makes more sense if the poison was washed away tho
Fun game, quickly becomes addictive. The card designs are nice and clear which is good because you don't have much time to make a decision what to play! This is a well-executed real time card combat game. It's also good that the enemies get a bit more challenging each time. I got to the 3rd level/victory and had a ton of fun in doing so!
Fun game, quickly becomes addictive. The card designs are nice and clear which is good because you don't have much time to make a decision what to play! This is a well-executed real time card combat game. It's also good that the enemies get a bit more challenging each time. I got to the 3rd level/victory and had a ton of fun in doing so!
Wonderfully original concept. Nice UI. I particularly liked the audio, including the crowd background effects. It was a little unclear to me if the game has an ending or if I just didn't play it long enough or earn enough money to get to an ending? Anyway, it was nicely done and I love the suspense of finding out about each item as it was auctioned
This game has a lot of charm. The ability to change time to get around is a wonderful twist on this puzzle game that has a narrative to it. I loved that there was a bittersweet emotion about the concept of one character trying to meet the other character and how there were so many challenges along the way.
A lot of care was taken with level design here, it has resulted in a wonderful game that has everything - adventure, plot, and puzzle.


