The game was planned to have 10 calendar months. So around 25%.
Verinius
Creator of
Recent community posts
Thank you very much for the kind words!
I feel like I'm going to work on this again later on, maybe after a few years. I'm kinda protective of my vision of the game, so putting it in the hands of another person is not something I would consider. I have specific stories written down and ideas for quests and levels which requires a lot of patience to write, execute, and test. I think putting that amount of expectation on a person without paying them is too much to ask anyway, so I'd rather just do it on my own.
Hi! Agility affects the turn placement. Dodge and critical hits are different stats.
Luck affects probability of landing status effects. However, in future content, I want luck to be more beneficial to players such as affecting the outcome of some quests and mini-quests.
I'll make sure to explain more about stats in future library book content.
Thank you very much for sharing your thoughts! A lot of great suggestions here and I will surely come back to comments like these as I improve the game.
Yes, as you've noticed, some of the suggestions have been implemented on a basic level. I have thought of and considered some of your suggestions because they were brought up by other players, so it's only a matter of expanding the content so to speak. I'm quite busy this year due to work so I don't know when the game will be finished, but I do intend to finish this someday for sure!
Thank you so much! I'm happy to know that you enjoyed the demo. One really good way to support the game is to WISHLIST on Steam.
https://store.steampowered.com/app/1377710/Lawmage_Academy/
I'm not concerned with money right now since I have 2 jobs and to be honest, developing the game has taken a backseat this year. I do intend to finish this eventually though. Wishlists will help a lot because it's important for visibility in Steam. Once the game is finished, the algorithm will help the game be more noticeable. ^-^
