I like the use of the themes the sonar feels great to use. That said the platforming felt a little bad and I spent a lot of time repeating the same jumps instead of using the sonar mechanic. I think the reason is that the acceleration is a bit high on m&k so i hit spikes I don't want to. I did however love the music sound effects and screen effects.
vexvex87
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That was an interesting game. While this is not my preferred type of game it was executed well. I was left unsure if there was a win condition while playing or just a lose. But the mini games quite fun and both the art and sound were great. The concept was also creative with each mini game having a loop based part. All in all, well done!
I am using brave. (which has a built in add blocker that might have caused problems)
The thing I remember for sure was that the secondary fire made sound when I first bought it and a few runs later I noticed it did not.
Other thing that may or may not (since I don't know what all had sound effects) are taking damage, primary fire and destroying enemies.
A good game and concept.
Cons
It did take me a while to get used to the controls,
On hitting play it takes about five seconds for first enemy to appear
For the amount of content/abilities It takes a while to get enough $ to buy them
Sometimes audio didn't play
Pros
There is a ton of upgrades
There is a lot of enemy types
The sound design is good
Gameplay feels good
Overall I had fun :)
The art on this game was great! The gameplay was good although collision with clones was annoying and there did not appear to be a respawn button when you die causing me to have to restart the game each time and I also on the third level kept dying for no apparent reason. The puzzle where good and so was the art. Overall, good job!
Edit: As I felt I didn't give this game a fair shot quitting when I did, I decided to return and finish the game.
First of I undersold the audio at first. The sound effects and music were good and this is the only game I have seen in the Jam with a voiceover.
The game was defiantly still buggy and unpolished, but as I knew some of the quirks this time, they were less annoying. Additionally I enjoyed the second half much more than the first (I will leave it unspoiled) and as I had missed that the first time it has left my second play more satisfying. I still think my criticism from the first play holds, but I did enjoy the game more this time.
I will be honest, I did not love this game and this review is a bit critical (sorry), the bugs defiantly broke my immersion a lot and at some point I got stuck and reload the page losing my progress and didn't restart (it was in the know bug list but I didn't see that because I was in full screen) I think a lot of my problems with the game are from the time pressure to make the game from the jam and with more time it could be much better. Also, as I left early I may well have missed a great payoff.
All that said, this is not my go to genre so I was bound to not love it, and you made a game 96 hours which is a feat.
This is a creative take on the theme having something snatched from you. That said I would have made it level instead of a score chaser to have a satisfying conclusion to the narrative. The game play was fine, nothing special with the gimmicks interesting but low in number. (This is not to big of a deal though as this is a game made in 96 hours) I did find the narrative humorous and better than most of the jam games I have played.
