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VicCAD

26
Posts
7
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3
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A member registered Apr 10, 2023 · View creator page →

Creator of

Recent community posts

I imported the characters from another project I’ve published; I’ll review and patch them. I need to modify Pulso and Grabiton—thanks for the comment.😁

If I forgot to raise the reroll price after testing—where the minimum is 1, but it goes up to 2 upon use unless you have the upgrade (which keeps it at 1)—I’ll fix it. Sorry for the inconvenience.

I'll look for the possible source of the problem, because it worries me quite a bit; if I find anything, I'll try to patch it.

Sorry, I added some content recently and forgot to check the English translations; sorry for the inconvenience.😅

I also play on Chrome via itch.io to test it, as well as locally using Visual Studio, and I haven't run into that issue; plus, my game actually saves. Can you tell me a bit more about the error? I'm quite intrigued by the problem.

The rebirth system only awards points when the combined level of your characters exceeds the highest accumulated level you've previously reached (e.g., a total of 5 levels = 5 points; then, a total of 6 levels = +1 point). It is true that the system is slow and needs improvement (something I'm already working on) but it isn't bugged.

Thank you so much! Reading good comments makes me want to keep updating the game 😊

Your comment makes me really happy 😁
I know the pace is slow at first, but I was afraid of rushing the progression too much, and I think there are still plenty of things to polish. However, I played with a friend for hours yesterday and decided I wanted to publish it to get some feedback and see if people actually liked it.

Thanks for commenting😊

Thank you for dedicating time to my game 😊, it's been many hours of work 🥲, sorry about the character being in Spanish (I started the game in Spanish and it's possible I missed something), can you tell me which one it is and I'll fix it?

Okay, sorry, I didn't check it; thanks for the comment.😅

The music doesn't really do it for me, but the game itself is pretty chill and I liked it.

Good luck!

I find the right-click thing interesting; it would be cool if, at the start, there were a gray graffiti-style drawing on the floor indicating that the menu opens with a right-click—kind of like the first room in *The Binding of Isaac*.

It's the first time I've ever touched an abacus, and I found it funny

Well, it's no big deal; that's a problem for the future.
Thank you very much for your time.😊

It looks nice, but I need something more than that to sink all the hours I usually spend on an incremental game.

I really liked it. 😁👍

I find it sad that you're left without workers with soul🥲

I love the game's design; plus, I've played quite a bit and enjoyed discovering upgrades along the way 😁

Everything looks so cute, and it's super chill, too.

I'm building the game using Python's Tkinter libraries, and I can't convert it to the web without migrating the project to Pygame (which I don't like) or something else; what do you recommend?

I’d love to be able to press a button to access the skill tree. I’d also love to have a variety of different swords, each with its own skill tree, and for the swords to have a couple of attacks that I can trigger using the left and right mouse buttons. Still, the game has a lot of potential, and I like it. 😁

I've lost over 2 hours without even realizing it XD

I don't know how to program in HTML😅, I'm doing it in Python, which is the language I had to use during my degree and seemed simple enough for my first game.

Hiiii! I love getting a great feedback. I’m aware of the issue with the circles in the square game, I’ve spent days on it and am a bit frustrated, but I’ll get it fixed. As for the language, I’m already focusing on English, that’ll be in the next update. It’s currently in Spanish, the only reason I haven’t updated it sooner is that I was dragging my feet a bit, but I’m on it now👍

ojala en Swich, Hola desde españa xd