Thanks a lot for your comment! I'm really busy right now, but I do plan to continue—I just need to clear my schedule a bit😊
VicCAD
Creator of
Recent community posts
Thank you so muuuuuch! In the next update, I’ll fix the heroes that are malfunctioning or needed more urgent adjustments (Pulse, Area, Graviton, etc.) and also improve the hero AI.
I’m also trying to implement the "level stacking" mechanic as a branch of the rebirth tree so the game doesn't pause; honestly, it feels much better that way.
As for making it mobile-friendly, I can look into that—I think it would be cool for showcasing the game and would make it more convenient to play.
The rebirth system only awards points when the combined level of your characters exceeds the highest accumulated level you've previously reached (e.g., a total of 5 levels = 5 points; then, a total of 6 levels = +1 point). It is true that the system is slow and needs improvement (something I'm already working on) but it isn't bugged.
Your comment makes me really happy 😁
I know the pace is slow at first, but I was afraid of rushing the progression too much, and I think there are still plenty of things to polish. However, I played with a friend for hours yesterday and decided I wanted to publish it to get some feedback and see if people actually liked it.
Thanks for commenting😊


