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VicCAD

52
Posts
21
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2
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A member registered Apr 10, 2023 · View creator page →

Creator of

Recent community posts

Thanks a lot for your comment! I'm really busy right now, but I do plan to continue—I just need to clear my schedule a bit😊

Okay, I'm trying to look into the issue; once I fix it, I'll release a hotfix. Sorry for the inconvenience.😅😓

I'll check the error now. Can you tell me how it happened? Like, was it when you restarted the game, or in what situation did it occur?

Theoretically, there was a 70% limiter; it's possible that since I didn't test it, it's not working properly.😅

I still haven't managed to optimize the save system; it'll probably take a bit longer.
Sorry for the inconvenience.😓

Yes, it was my first game; I reused most of the material from it for this one, but the original didn't get more than 100 views, so I thought it would be better to start a new project while making use of what I already had.

Theoretically, yes.

Thank you so much for playing my game! 😊

Yes, I know it's an issue; I'm trying to make it possible to export your progress so you can switch between web, mobile, and PC.🙂

I think I've found the bug; if you run into it again (or not), I'd love to know the situation in which it happens.

Thank you very much for your time.

Theoretically, the legacy is saved between rebirths and gives you as many nodes as the hero's maximum level. If they've disappeared, it's a bug. I'll try to release a hotfix if I find the bug causing it. Thanks for the feedback.

I didn't balance it at the start, and it's stayed that way; I need to completely rework the luck and rarity systems, which is why I haven't touched it yet.

I will make it a priority for the next update.

He's a really good hero; I've made it as far as the third boss with him.

thanks to you 😁

I haven't created the .exe for this update yet; I'll release it with the next version, featuring updated hero AI and fixes for broken heroes (and more).

Thank you sooooo much for being my first patron; I’ll keep improving the game. 😊

Thank you so muuuuuch! In the next update, I’ll fix the heroes that are malfunctioning or needed more urgent adjustments (Pulse, Area, Graviton, etc.) and also improve the hero AI.

I’m also trying to implement the "level stacking" mechanic as a branch of the rebirth tree so the game doesn't pause; honestly, it feels much better that way.

As for making it mobile-friendly, I can look into that—I think it would be cool for showcasing the game and would make it more convenient to play.

Okay, I've added it. I still need to polish the update, it'll take me a couple more days, but it won't be long.😁

I think it's a much better tradition, I'll try to change it in the next update.

Fire rate, I used a literal translation from the Spanish; I'll probably look for someone to translate it properly in the future.

It's a bug, I'm about to release an update. In the update, I'll make it so the distance resets when you switch characters.

Like, an upgrade to automatically buy the nodes you want?

If it's something like that, I think I have it; I can add it for the next update.

Yes, sorry; in the next update, I'll focus on fixing the language issues, as well as the new mechanic I'm working on.

P.S. Thanks a lot for playing my game; I'm really excited about it.😊

"Damage" is a percentage, and "flat damage" is +1 damage; I gave them different names to distinguish between them, but I think I'll change that in the next update.

Hi, thank you sooooo much for making a gameplay video of my game! You’re the first person to upload a video of it. I’d love to include a link to your channel inside the game—would that be okay with you?

I imported the characters from another project I’ve published; I’ll review and patch them. I need to modify Pulso and Grabiton—thanks for the comment.😁

If I forgot to raise the reroll price after testing—where the minimum is 1, but it goes up to 2 upon use unless you have the upgrade (which keeps it at 1)—I’ll fix it. Sorry for the inconvenience.

I'll look for the possible source of the problem, because it worries me quite a bit; if I find anything, I'll try to patch it.

Sorry, I added some content recently and forgot to check the English translations; sorry for the inconvenience.😅

I also play on Chrome via itch.io to test it, as well as locally using Visual Studio, and I haven't run into that issue; plus, my game actually saves. Can you tell me a bit more about the error? I'm quite intrigued by the problem.

The rebirth system only awards points when the combined level of your characters exceeds the highest accumulated level you've previously reached (e.g., a total of 5 levels = 5 points; then, a total of 6 levels = +1 point). It is true that the system is slow and needs improvement (something I'm already working on) but it isn't bugged.

Thank you so much! Reading good comments makes me want to keep updating the game 😊

Your comment makes me really happy 😁
I know the pace is slow at first, but I was afraid of rushing the progression too much, and I think there are still plenty of things to polish. However, I played with a friend for hours yesterday and decided I wanted to publish it to get some feedback and see if people actually liked it.

Thanks for commenting😊

Thank you for dedicating time to my game 😊, it's been many hours of work 🥲, sorry about the character being in Spanish (I started the game in Spanish and it's possible I missed something), can you tell me which one it is and I'll fix it?

Okay, sorry, I didn't check it; thanks for the comment.😅

The music doesn't really do it for me, but the game itself is pretty chill and I liked it.

Good luck!

I find the right-click thing interesting; it would be cool if, at the start, there were a gray graffiti-style drawing on the floor indicating that the menu opens with a right-click—kind of like the first room in *The Binding of Isaac*.

It's the first time I've ever touched an abacus, and I found it funny