I really, really like this game, potentially my favorite I've seen in this jam so far. The basic premise of survive X turns of an overwhelming attack works really well, both in terms of fitting the theme, and just in terms of enjoyability as a gameplay mechanic in and of itself. Maybe the fact that I'm a Fire Emblem player is showing here, where manipulating a predictable AI and baiting them in different directions is kind of the foundation of a lot of the strategizing in that game. And you even came up with a few different roles by way of limited-use resources (until the wizard in the last level which as far as I could tell was infinite-use) so there is some variety in gameplay and it's not just entirely "run away from the enemy."
A lot of the levels did feel a bit fiddly. I restarted level 3 (or whichever was the one the one with three wood at the top-left) probably a dozen times, doing almost the same strategy but being one or two steps short because I happened to position my people one tile in the wrong direction on one of the turns. An undo button would've been nice (which would make this lean more into this being a puzzle game rather than a strategy game), but even if not, a simple "restart level" option would've been a nice Quality of Life feature. And of course a level select.
And of course, the sketchy artstyle and silly grunts are on one hand products of the extreme time crunch of a game jam, but on the other give it its own charm, focusing you on the gameplay by feeling more abstract like a chess game while prompting you to not take it too seriously outside of the core gameplay.









