Great game ! I play it all the way the bar is quite fun to try to keep it in place :)
And with that I have rated all the games of the jam ! Yay
Yes I got the same conclusion, the AI is really bad at Code organisation, for me it never find a place in my workflow.
I was just saying that beacause I have see too many times someone that learn code or Godot throut AI and just give up because they can't do anything themself after working on their project.
The input system is really good because can Godot see key pressed depending on their position on the keyboard insted of the actual key pressed ! So good for peoples with weird keyboards like me ;)
This is great, but seem a little too random at times, one monster can kill you very quickly if you just roll multiples bad spins in a row...
Also I never got multiples enemies at the same time even if there is an object that attack nearest enemies ? Is there really times where multiples enemies attack at the same time ?
Déjà WOW UNE TRADUCTION FRANCAISE ! De deux WHAT MAIS IL Y AS BIENS PLUS QU'IL N'Y PARRAIT !
Bravo à vous votre jeu m'as bien surpris et j'ai passé un excellent moment !
J'avais tellement envie de trouver la fin, j'ai trouvé la salle secrète et BUG, mais impossible d'atteindre l'escalier en haut à droite (j'imagine c'est ce que je dois faire ?)
En tout cas Merci pour cette super expèrince et encore Bravo à vous deux :)
I liked your game !
I thing the air control of the character is a little bit too difficult, if we had more speed it might feel less frustrating landing on the enemies, for now we don't jump really far.
Anyway super Idea to have the dead screen be the map dezoomed ! I will definitively use this on my nexts games it so you can see where is everything the moment you died !
I loved the Puzzle idea ! And the gameplay loop where you discover the way to escape piece by piece is well done !
However there is a lot of bad designed vibe-coded arthefacts (The position of the spawned projectiles, the player movements using code insted of Godot Input system so doesn't work for azerty keyboard of controllers, the shop confirmation using code insted of Godot Buttons, attacks hitboxes... )
I highly recommend you to use more documentations and tutorials to make your games insted of relying on AI ! You will have so much more fun with Godot :)
At first I didn't understand why the movements seems so complicated, but WOW It work so well.
Amazing game ! I liked how each rooms there is a lot af enemies and you need to strategies every move, also the fact enemies can damage each others is really funny :)
The power ups also work really great, if the difficulty got harder each level it would be perfect !
PS : (the music don't loop on web, on Godot you need to set the "Playback Type" of your AudioStreamPlayer to "Stream" ;] )
This needed 100% of my brain power... But I did it I make it to what I think is the final level (the one with 16 carts that doesn't want to stay in place after you got them where they need to go).
Really loved that game ! Note the music doesn't loop, but I got the same bug on my game : in Godot the AudioStreamPlayer Node has an parameter "Playback Type" you need to have it set to "Stream" or else the web don't loop it :)
It seem there is an offset between my mouse position and where the game think my mouse is, Unity calculate the mouse depending of the screen size, that mean that if my monitor is bigger my mouse will not have the same position on the button than for you and your monitor.
It made the game pretty unplayable, I highly recomand you to check this out !
Loved the personality of the AI tho :)