tbh i focus farmed em just today. tbh with current system when it shows you that you got nothing, its very fast to get an imprint - my only problem was that you have to 'confirm' reinc every time. started at 2k+ now im 3.5k so it aint that bad when you rly focus, maybe it depends on your stats somehow (like affinities) but doubt it. though it was a hell of clicking yeah i admit. not rly that bad though. compared to say walls of text i had to read in paragons (i rly tried)
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2 small qol requests:
1) can we have an option to make reincarnation instant, not requesting dialogue, when we just hit button top right (and maybe let it appear in wildbrook too after we have ... smth ? access to harmonized etc?)
2) maybe adjust wildbrook tide about same way - pop tide choices insta as we call tide w/o confirmation. allow (remember life choices) to remember that choice too and follow through call tide dunno, main reason - train tl in old worlds country wilderness
need some martial will. like try to do those areas in the wildbrook or how its called -the first village explore areas, just to get items, dunno or even max em out (start from the hardest you can handle w/o interruptions), so again once you have martial will (100-200? maybe more maybe less dunno) you train body to cap (whatever is it, 200ish) and then train qi - think absolute minimum is 7, but if your will is low you might need more qi.
Automated reincarnation system/remember repeatable choices/default reincarnation - its all complete broken mess. its not explained how it works. its completely counter intuitive and doesnt work in 99.9% cases let alone work as intended. Can you make it a) work b) clear how to make it work/disable. It remembers totally random routes. routes aint wiped on checkbox retrigger/another run. when chosing a default reinc and not checking repeatable choices it instead pops in wildbrook while harmonized/cultivate is chosen. LIke noone can be sure how its supposed to work but its not rly working. i used to run it for wilderness one place - its the only time when it worked. i cannot make it work to cultivate in harmonized at all. can you like playtest it normally.
so ok what do you do now? i have visited all dual towns, got basic rewards from em for job + got choices + dual opportunities for beast. but thats it. no idea what to do after that. cultivate/fight? but its broken and takes ages and im not even sure it works. see no other options tbh,
also on a side not i got rly rly sick of tons of meaningless ai text. that you click through.
Make 'leave for the wilderness' dialogue the same in-game way like you made with beast tide. since current built-in browser dialogue kicks you out of fullscreen mode lol
Also remember the problem with hunting in elemental wilderness for martial will being inefficient - that was solved (we had constant speed switching to 1 and back to normal) - this problem also exists in dual-element towns, when you attempt to train martial will there (so its pointless atm since by the time you ll live just one life that way you can do 100 incarnations instead, well 20-30 for sure)
i see problem in elemental wildeerness - whatever speed you set for main game course, speed of combat always jumps to 1 and remains at it, even if you spamclick any other speed it wont help, next combat will always pop at 1 speed.
which leads to the fact that for martial will its actually faster to do sect exam than elemental wilderness.
additionally if you ll set speed of 'main game course' to high enough, like 500-1k, you ll have constant flickers (and switches of 1k <> 1)
there are zero reasons not to add 'auto-use technique' in combat. especially as a part of 'hands-free' play. im at the stage of getting tl20 and its getting old pretty fast since doing it in sect exam. i imagine there will be even higher requirements later. it rly wouldnt be a problem if it worked afk - but you have to set up autoclicker and leave game running actively for tl to build up. it takes considerable amount of time. while real returns in affinity are laughable. and most techniques are useless? some look decent i admit
i just tried. suppose still some problems with golems? or golems calculations. since game shows one number, in field it looks lil a lil other number. so ive sent golems to last expedition, spawned cheapest to get to 35/35 one.. and got an error on downloadable version. something with their calcs are odd, its like i had 3 golems working in field when it shown i have 1 or 0
metal scavenger i bought for 100k energy aint working lol :P i mean its working but doesnt generate metal passively, it even pops animation of generating, and metal pieces fly to total but add nothing
- after last upgrade 200 rare/200k energy expand body still remains on the list. clicking it gives 0:00:00 timer and does nothing
just to continue - currently theres no way to know what place is suitable for outpost/gate before buying the hardware and checking every nook and cranny. its not bad once you have more than enough money to just afford and dump one, but early on its not that easy. but anyway
another point - im struggling with now - is that once you get into phosphorus +, mainly in titanium/platinum/iridium and probably(?) later you start to hit energy consumption/generation problem - quite seriously. assuming you are using shield. im rn running with 2 solar arrays and 3 shields, latest is booster module. i have positive generation... until shield depletes on clearing pirate nodes. than, immediately boost off and attemp to restore some energy while gathering loot. seriously, 1 node battle is guaranteed 0 energy to me, once its done. since all goes into shield replenishment. i dont know maybe i should try repair modules?! not sure even with research they ll be nearly as good
(ok, repair rocks)
uhh show effective radius of maintenance rig on mousehover maybe? same for turret. so far its rly clunky - you have to place rigs the way they can repair each other right, and you cannot move hardware for some reason (tow). .. dunno. also outposts - why in the worlds they are so restrictive in placement, i see only sparkles of space where i can build one, like 95% of space is red?
think in current state 0.5.2 all you rly need is homing + pierce + shield harvest base. later you can expand it ofc. but it makes more sense to just die till you have em in that order. order matter if you plan to prestige. later can replace shield harvest with cooldown reduction stuff with shield leech/multishot/proc chance sockets while still placing shield harvest close enough. dunno. lets see how 0.5.3 or 0.6 will look like.
and yeap once you stop dying most of power comes from weapon upgrades, not xp. you still dump xp into weapon damage/fire rate/shield ofc.
once weapon capped you become too powerful to die if you dont mess your xp/modules badly like taking fluff stuff above useful one
until its fixed any sensor array/poi range are hampering your chances to see something good. since apparently theres limit on how many poi you see, so you see most of em entering sector and they all 1-2. then they add up just by 1 per jump. on the other hand running w/o any poi stuff. ive never seen a challenge anyways :P max ive seen are threat 19 elites and they were in sector 1. !however enemies (looks like only elites and boss) scale with sector apart of threat stuff. ie your threat level 3 elite in sector 50 will have 10x hp/shield of sector 1 one well or 5x. not sure xp scales though (it does, checked)
at least it was my impression from playing with and or without poi. if you dont want xp/challenge and just want to jump *useful* stuff its ok though (like maximizing your weapon fast or something like that)
or maybe i am wrong and whole sector is generated once you enter it, not every jump. well then generation just sus (well with or w/o poi it does a lil, theres no real danger apart from your first 1-10 deaths in sector 1-5)
prestige resets the tree, though im not sure it gives anything at all. if you dont press your skilltree before clearing sector one, you ll have enough experience to preserve first 5-6 modules. usually only homing/pierce/and maybe shield restore or a module with 3 chips like proc/shield restore/mulishot something if placed high enough are critical. besides it looks like your weapon upgrades ones you bought in maintenance depots or how they called stay intact on prestige, so you pretty much only need homing/pierce to blast. well and not get into lv 11-19 elites maybe
1) progress reset in 0.52 - but ok.
2) both in 0.51 and 0.52 (downloadable) you cant rly exit the game apart from alt+f4 or task manager - pause menu still should feature sound controls, keybinds (i accidentally discovered that holding alt gives poi info w/o mouseover) and exit button lol
even funnier, in 0.52 pause button doesnt seem to work at all too
3) prestige - i dont get it, you get +1 prestige (did it twice now) which is not displayed anywhere, when you hit your skilltree after prestige it just displays something resembling blue zero, or blue middle mouse button icon on top of screen, havent seen any changes to anything. should i prestige later? or its mechanic to just reset, giving you nothing? or that +1 prestige is nothing and i should do it much later in sectors
4) death to progress mechanics is kinda flawed. i managed to discover auto-salvage in 0.52 (never in 0.51 despite being quite very far) - you just again become very powerful. lets see how far one can go into sectors though w/o prestige or something. maybe new features should also uncover, alternatively, if you go deep into sectors w/o dying. i mean it becomes really hard to die once you get few augments, modules and upgrades. and bosses scaling/higher elite sectors only help you to die if you rly play to die :P
5) it looks like cap/overcap projectile speed makes your bullets miss a lot (or its shield absorbtion works im not too sure) - sector 30+ 30.7 projectile speed + max cooldown reduction bonus. can fire 2-3 volleys before hitting. though issue is only when shield is up it seems, so im not sure what it is, as game doesnt show visual feedback (if its absorbtion, some shield effect would be nice, if speed is too high for hits to register, its another issue). or maybe its their evasion chance - in that case some sort of visual feedback would be cool too
6) slotting +1 tier socked into tier 5 item does nothing, id expect the opposite (since otherwise those socket items are completely useless) - at least thats the case with decoy drone
7) donations, as well as quests xp not scaled to anything. major donation is 60xp at sec 35 when any skill is like 6-10kxp. quests i can understand - they are there to save new/augments modules for post-death or post-rebirth it seems