the room spawning mechanism for the dungeon is on a 8x8 grid with the maximum room count of 35, out of this at least one altar and shrine should spawn (but its not distance based). Maybe I put the probability values of the altars and shrines too low (that's my bad). But thank you for trying out the game nonetheless. If you replay (if you have time or don't mind) the dungeon layout should be completely different! Thank you for your feedback!
volonecake
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A member registered Apr 26, 2026 · View creator page →
Creator of
Switch tabs at work to avoid being caught playing cookie clicker by your boss!
Simulation
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Work as an employee in a convenience store in the middle of nowhere.
Simulation
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A free asset pack of low poly rocks in a warm, desert colour palette. Available to use in any game engine!
A short bundle with 3 low poly trees created in blender with pastel colours!
TAB(S)S — A small roguelite battlesimulator full of spinning and seriousness.
Strategy
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A short cyberpunk themed metroidvania for the Metroidvania Month 32 game jam!
Platformer
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Very well designed game for your first web game experience! I suggest maybe adding rotations to the player sprite to roll along with player controls(gravity). Also maybe add game mode options for easier/more forgiving gravity options. These are just suggestions for core gameplay but you could also add extra background art, music and obstacles.









