I'm sure I fully understand the bug you're reporting. There is no logic in the game that changes your save mode from Free Save to Checkpoint. "Turn back the hands of time" resets you back to the "Volt" Character screen and overwrites the slot as intended, so you can't click restart and then reset-that-restart. Is that the "auto save point" you mean?
Please join the discord if you'd like to describe your issue better: https://discord.gg/cPSGacUX3X
Edit: Bug resolved, user's browser was failing to properly recognize subsequent save files. Switching browsers resolved the issue. Likely a localStorage issue (or perhaps related to third-party cookies for itch.io). Direct download-and-play would make the file work too I'm guessing.
voltthenightfury
2
Posts
47
Followers
A member registered Dec 03, 2016 · View creator page →
Creator of
A NSFW Text-Based RPG Adventure through Hallowmere Handling
Interactive Fiction
Play in browser
Recent community posts
You know the only thing I want? If both rocket launchers do the same amount of damage, they need to have the same amount of ammo. With the normal RPG one, you can hold 4 rockets. This is enough to kill 2 tanks. However, with the tracking rocket launcher, you only get 2 rockets. And this only lets you kill 1 tank. I love the launch animation, how the rocket soars into the sky and then divebombs down. Amazing. I only wish that I could see it more than 2 times per life (or be forced to use the ammo pack as my other item).
