Very fun and well made game, I love how I can tell what i need to do without me getting lost or needing a long tutorial, makes the game flow much better!
Vulocity
Creator of
Recent community posts
Fun game, really makes you think before you try to do anything, which I enjoy a lot, if i had to recommend anything, I guess it would just be to label what the items do for example, giving the spray bottle a +2 sign, or a popup showing up to say what it does, since some of the time could be wasted on just trying to remember which one does which.
The camera's vertical position definitely an issue in the game, and I had it figured out but I don't think I built the game with the fix, sorry about that! I would have added health bars to the enemies however my lack of knowledge with Unity's UI at the moment prevented me from doing so. Thank you for the feedback!
This game was kind of like a test to me to see how I could do if i were to make a fighting game by using hitboxes and movement inputs, I'm happy with how it worked out, and I'm glad you liked it! As for the ability to fly, I decided to leave it there in case any bugs were to occur, however I made it so flying to the top is not beneficial, as enemies only spawn to the next floor if the current floor is completed.
Thank you for trying out my game!
Hi, and thank you for checking my game out! To progress to the next floor, you need to defeat all of the enemies on the current floor that you are on.
You know that all the enemies are defeated once the timer stops, in which you return to the elevator to go to the next floor, it is my fault that I didn't make it clear.
Thank you for commenting! I only had 2 days to make this game due to certain circumstances, and I running out of time to check for bugs. If I had other people to work on this with, as well as understanding GDevelop easier (this is the first game I have made using it), I'm sure that the game would have been more polished.

