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Vulocity

26
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1
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A member registered Apr 22, 2025 · View creator page →

Creator of

Recent community posts

Very fun and well made game, I love how I can tell what i need to do without me getting lost or needing a long tutorial, makes the game flow much better!

It's so funny how while you are just out picking berries and feeding goats, Henry is fighting for his life, so the next time you visit him, he's on the verge of dying. What a creative game!

Fun game, really makes you think before you try to do anything, which I enjoy a lot, if i had to recommend anything, I guess it would just be to label what the items do for example, giving the spray bottle a +2 sign, or a popup showing up to say what it does, since some of the time could be wasted on just trying to remember which one does which.

The camera's vertical position definitely an issue in the game, and I had it figured out but I don't think I built the game with the fix, sorry about that! I would have added health bars to the enemies however my lack of knowledge with Unity's UI at the moment prevented me from doing so. Thank you for the feedback!

Thank you for trying out my game! I had a lot of fun making the attacks for the player, especially the stomp. I would have included damage numbers and health bars, but I'm still trying to learn to use Unity's UI, so I didn't have the time for it, but your feedback is informative, thanks!

Really fun, this feels like a maths game!

I like the 2.5D Atmosphere that you guys created, and the idea of the game is distinct from others, the only issue i ran into was that the enemy attacks phase through the boxes, good game all around though!

The game is well made, but i feel like it also leaves you in the dark for too long, a tutorial or a help manual may resolve that issue. Aside from that, the pixel art looks really good, as its consistent throughout the entire game, and the Idea of a puzzle themed snake game is really interesting!

This is so well made, and the way this puzzle works is unlike anything I've seen, I'm shocked!

This was exactly how I remember heading back to school!
The music and sounds that you picked were perfect for this game, and I like the assets that you used, great game!

I love how you used recorded sound while doing the laundry, you used your time wisely!

A fighting game with this character might be a good idea...

Interesting take on the theme, and I like the multiple pathways you can take, well done!

I started to look for on the music and the sound effects on the remaining 6 hours of the game jam, I'm glad you liked the choices I picked!

This was my first time trying something like this, so I expected it to have some issues, but I am happy with the final result. Thanks for playing!

This game was kind of like a test to me to see how I could do if i were to make a fighting game by using hitboxes and movement inputs,  I'm happy with how it worked out, and I'm glad you liked it! As for the ability to fly, I decided to leave it there in case any bugs were to occur, however I made it so flying to the top is not beneficial, as enemies only spawn to the next floor if the current floor is completed.

Thank you for trying out my game!

This felt like an interactive Henry Stickmin game, and I loved every part of it, nicely done!

The pixel art is very well done and I like the idea!

Simple, but also difficult (it might just be me though). Well done!

I love how the train carts are randomised, it makes every run feel unique, also I loved seeing I could actually use as fuel, it was very funny to me for some reason.

The gun system works very well and I like the UI, well done!

The game is pretty simple, but it does work well and I do see the vision, hopefully one day you can come back on this idea.

I refuse to believe this game was made in 4 days, it looks and plays incredibly! Great job!

Hi, and thank you for checking my game out! To progress to the next floor, you need to defeat all of the enemies on the current floor that you are on. 

You know that all the enemies are defeated once the timer stops, in which you return to the elevator to go to the next floor, it is my fault that I didn't make it clear.

I am glad that you did, thanks for playing!

Thank you for commenting! I only had 2 days to make this game due to certain circumstances, and I running out of time to check for bugs. If I had other people to work on this with, as well as understanding GDevelop easier (this is the first game I have made using it), I'm sure that the game would have been more polished.