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PW

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A member registered May 05, 2022 · View creator page →

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Thank you for the kind words!

Incredible visual and highly polished, considering the time constraint! The learning process was enjoyable. I had fun learning about the mechanics and playing the game. Very well done.

This is a highly polished game considering the time constraint and being a solo dev as well! However, the game doesn't have a compelling narrative that makes me want to explore further. Maybe a short story introduction or a better quirk for each location would make it more inviting to play. The theme could be stronger. With some adjustments, this could become a great game.

Overall enjoyable! The gameplay is smooth and straightforward, but it took me some time to learn how to stop the woodcutters, because when I collided with them the guards attacked at the same time, so I thought the woodcutters could also kill me .  Short text instructions on how to play the game would be helpful. The art and animation are very nice.

Simply yet intriguing gameplay. The UI and SFX are super nice. I enjoyed playing the game a lot. Could add a short description for each item/picture to avoid confusion. 

Downloaded mac version but it keeps crashing. From the prototype video it already looks super neat!

I use mac so I can't play test the game. However the idea and summary sounds like it's going to be a great game!

The game is so cute! A sentient pot look for seeds is a fun and unique approach to the topic. The point and click gameplay is suitable for the objective. Adding some story, quirky characters and dialogue would really make it memorable.  I can't wait to see the final product!

The artwork is very nice. Making a card game is a nice approach to this topic. I wish there were a demo of the gameplay but the production plan looks quite promising, I look forward to see the final product! 

The art style is quite adorable! The 2D cutout of characters in a low-poly environment gives a nice contrast. The theme of the game is quite fitting for the jam as well. The game getting darker based on the player's decision is what I'm interested in most, I think it is a very cool approach to the game that can make it even more impactful.

This game looks promising so far! It seems to be compact and achievable in the jam time. 

I like that you use the real world event. The levels concept are well established. However I am a bit concerned with the scope since the game seems to have a lot of mechanics, but the jam duration is quite short. With only two members it can be a lot of work. 

The game has a strong established core gameplay and visual concepts, and also serve the theme 'plant a seed' quite well. The narrative of a robot saving a post-apocalyptic world is a great way to make the player feel the weight of their actions. I am excited to see the final result.

The game has strong visual concept and solid gameplay that is achievable within the scope.  It sounds like a fun cozy game. Strong visual and narrative would bring this game together splendidly.

Exploring the world after it collapsed leaves great emotional impact to the player. I like the idea of dream core aesthetic, which adds even more nostalgia for the past. Using premade assets is a great way to reduce workload. However the theme 'plant a seed' could be a bit more prominent.