Nice!
wsxyaq
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Hi,
I am also not able to enter the gate after I entered the code (or I don't know how). The UI to enter the code is working after loading from a checkoint. I used the latest version 1.06 (Linux build).
Btw. can you maybe pause the game while entering the code? It's a bit frustrating if you are confrontated with an interface with text to read, while you only have one or two seconds to do something.
Hi, it's working now, thanks!
My first impression so far is good (played the first level). I really like that you took the artstyle of the original game (and the hot female protagonist) even though I have to say that the H-animations in the original were a bit more polished. In example if you compare the H-animations of the zombies and flying insects with the original, those ones where a bit more detailed, had more perspective and you could see the penetration better. I don't know if these should maybe be revised again? But I'm happy that someone is continuing PiC and I'm looking forward to see more. I will maybe give a more detailed feedback when I had time to play the whole thing 馃檪
Btw. I would have liked to see a unique animation for the insect swarm at the end of the first level when it catches the protagonist 馃槇.
Hi, I discovered this game here a few days ago. I wasn't sure what to expect, but the concept sounded really interesting. After playing for a few hours, I have to say that I'm really pleasantly surprised. The game creates a very thick and creepy atmosphere. The core gameplay loop is fun because the game offers a lot of activities and things to discover. And even though everything you do in the game is just ordinary stuff, it builds up quite a bit of atmosphere and tension, especially since I don't know what can happen in the game (there have already been a few strange events). Especially at night, you get a spooky but nice feeling while playing. The weather, sound, and background noises contribute a lot to that.
Also, I have to mention how great the trash is in this game because it's so physically present. The research station is an unbelievable mess 馃槃 In other games, tidying up and cleaning would be the main activity on its own (Science Outpost Cleanup Simulator). Plus, the chaos really adds to the atmosphere.
I still sometimes have trouble with the controls, especially holding and carrying items and dealing with the inventory and object actions. But I get used to it over time. Also, despite the explanation, some activities weren't quite clear to me and it took a while to understand how things like satellite maintenance work. I haven't even touched some of the other tasks yet. Besides, I'm missing an overview of the area during satellite maintenance, since I spend a lot of my time during daily tasks just trying to find the right radar dish. I'm also not sure if I'm doing everything right with the data analysis or if I've figured out everything you can do relating to that. But I'm getting the hang of it bit by bit.
Nontheless, it's a great game! I didn't think it would grab my attention so much.
PS: I paid for the game a second time because it's clearly worth more than the small amount I spent at the first time.