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WargasmGames

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A member registered May 14, 2020 · View creator page →

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Hey thank for the praise and feedback! We've been dark for a few months now to try to knock those edges off! We'll have a new demo soon to lead into our steam release!

That's great to hear! Please reach out if you run into any other issue!

Done! Sorry about the hack, glad to have you back and congrats on getting your account back!

Like, what would you do with a baby. Its a game about exploring on a boat, that's no place for an infant. 

If you need something other than windows, let me know!

Here you go!

Open settings and change your camera sensitivity

We actually just did a android build for the AYN thor, it's clunky and running about 40 fps. Ping me on the discord and I'll send you the build.

Hey that's all great to hear! I totally agree with the grid, the issue comes from having to render them, the player model is pretty conservative on poly count but not to the point we could render it 10-20 times on screen at once without a noticeable performance load. We could do thumbnails, but with  130+ costumes, it's going to need a full pipeline for a pretty lackluster solution. So I'm currently toying with a reduced player model, something super low poly to allow for a live grid, but close enough to get the point across. 
As for the camera, I think I may have written the most satisfying solution I've yet had in this project, a super slow reaction speed, so it clips through objects, but I've added a peephole dither to our major materials, so it gives it a very stylized and smooth feel that keeps the player framed consistently through collisions without jerking the camera. It's still being tuned, but shoot me a message on discord and I'll shoot you a one off build if you want to check it out!

Hey wanted to provide an update on this, while the changes haven't been stuck in the latest release, these were my first moves on our new update cycle, camera, PDA, and lights have been our top priority the past few days and actually went with your suggestions for most. I did want to clarify some of your ideas, when you say gallery for the costumes, do you mean like a grid with previews? Also, as far as camera zoom goes, the only smooth analog zoom mechanism for pc is the mouse scroll wheel, which is presently bound to swapping weapons, would you advocate to a keybinding for weapon swapping to free up the wheel?  

Check your camera sensitivity, on this update. It seems like there was some issues with that

These are all good notes!

Did you grab the welder?

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It seems like if you're trying to gank the $3 code that we use to pay artist commissions and contests, the official channels for our game (here, discord) may not be your best bet, I would probably check on f95 zone or something.

Ok, so the game map is very large, and currently it loads the entire map in at once before it starts to occlude non-visible stuff, at this point it's just the reality. However, I developed a new system that loads the map in chunks based on where the player is. Hopefully this allows a wider range of hardware setups to get it running well. We're still a few months out before our next big update, but if you drop a message in the discord, I'll shoot you a build with the updated mechanics when we start player testing! Otherwise, I can ping you when we release the new build.

Hey thank you!

That's new!  What platform and download link did you use?

Check your camera sensitivity in the pause menu, it may be way too low.

Any particular reason it sucks?

Hey there, a lot going on here, but to start I would check the controls in the menu and maybe try to drop the resolution in the settings. 

I would say at least 8, 16 is better. It's probably survivor biased, but most of the time when we see crashing it is on PC's using 4-8gb.

We've never really created official specs, but a relatively modern CPU is going to be a necessity because of the physics computations,

Dude thank you so much. This comment will carry me for the foreseeable future.

Check your camera settings in the pause menu!

That's great and totally on me, Will be putting out a hotfix package that changes the scale so this doesn't happen again, thanks!

https://discord.gg/UukjVAV9tr
Please do! I don't want anyone to feel like they aren't being heard, I'd be  happy to release a new version with your input!

One of our testers suggested that maybe the camera sensitivity  settings are too low, could you check the setting in the pause menu?

Are you using a controller or a mouse and keyboard?

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I have to ask, is the game running at a very low frame rate?  I ask because we do very much test via our testing team, not that that invalidates what you're saying, just that we haven't had really any comment on the ragdoll or camera for a while after the last few updates when it was heavily constrained. Could you shoot me a recording of what's going wrong via our discord?

Oh! Yeah, it's super prevalent in the patron content, but there is a little secret to do it in the base game. When you're standing on the oil rig, there's a jungle island directly to your left , the big one, walk all the way across and you should find a nuke that'll blow all your clothes off. It's the little pink dot. Don't tell anyone. This is a closely guarded secret.

Well, there isn't a way to make everyone on the map naked, there is a admission at the resort area that may be what you're after!

I'm going to find out who you are and have sex with your mom.

The game is greater than the 1gb limit, and we've been denied more space, sorry!

It seems like you may have something very specific in mind, I can say that I'll explore the concepts as we build out new nsfw scenes, as for bad guys to implement, we do take a pretty hard stance of having no portrayal of assault, so it may look more like a bdsm club or parody of 50 shades of grey. That being said, I'm all ears of ideas!

Aight

Should be able to talk to the dude there for some instruction, overall goal is to collect the hearts. You can exit it by resetting the world!

Bet, https://pixeldrain.com/u/paAR2f1c

At this point I don't really even think it's all that much to do with the graphics, but more with the physics engine, the ragdoll tends to chew up quite a bit of compute. I'm actually in the process right now of upgrading all of our dependencies and the engine itself, if you follow along in the discord, I'll release a tech demo for the new systems in a week or two, would love to get your feedback!

Yep, lot of npcs there. Will try to remedy this with some culling.