Implementing TrueType export seems like too much work, especially compared to the generation itself. SVG export will be added a bit later. To be honest, I was surprised to find it wasn't there yet.
watabou
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I can't reproduce this issue and I didn't receive any other similar reports.
I know the rotation feature is bugged and the problem manifests itself in more than one way. When I load a rotated map, its rotation is lost, but I don't get any error messages. Hopefully if I fix the rotation the whole issue will go away...
- Actually, you can do it manually quite quickly using keyboard shortcuts: B > (Blueprint) > Shift+Enter (Submit using the same tags) > B > Shift+Enter > ... But, yeah I might add a "regenerate using the same blueprint and tags" action.
- This is much more difficult to implement in general, but I'll think about it...
Hey! I'll think about it, but if such a feature is ever added, it will be a feature of Urban Places. I don't plan to develop Neighbourhood Generator further.
I don't use other creators' assets, nor do I use my own - everything here is drawn procedurally. There is this tool though that allows you to download town icons: Perilous Icons.
I tried to make something like this long time ago: https://www.patreon.com/watawatabou/posts/city-painter-39697187 (the link to the tool itself is broken). I didn't like how it felt, so I abandoned this branch of development. But the general idea makes total sense of course and most like I'll try implementing it (this way or another) again at some point.
None that I know of, sorry. Most of the fonts work for me (I'm on Mac). As far as I remember, all the fonts I downloaded from Google Fonts work fine. In some cases when a font doesn't work, the problem seems to be in its name: it should be entered in the generator differently than it looks in system tools.
Regarding editing
Personally, I'm not interested in editing - I’m interested in procedural generation. If the output of my generator requires too much manual editing, I'd rather not publish it than spend time on tools for making those adjustments. However, if there's an easy way to implement some editing capabilities in a generator, I do it. I don't see how this could be done here, but maybe I'll figure something out later.
Regarding generation
There are several reasons why these layouts often make only a “limited amount of sense”. One of the main ones is that I’m not making an app for planning real houses, it’s not CAD. This generator is designed to create maps of "house-like dungeons”. Some features unconventional for regular houses are added specifically to make these plans suitable for in-game exploration, loops for example. So too many non-rectangular rooms are not a problem imo. Access to the living room only through the kitchen is a problem, but not a huge one. The lack of support for circular plans IS a problem. Ideally, there should be a slider for setting the desired level of “normality” and maybe there will be one someday.
















































