Thx for your support!
wdmd24
Creator of
Recent community posts
Thanks for your suggestions! Actually, a lot of people has tell me to add a speed up button(tool), which I will do right after the game jam over. For the full screen, however, there was an issue with the zoom scale, which let me have to give up full screen.
I know third level might be too difficult and sh*t to most players since the time is too short, it's mostly because I haven't think a ideal level that can express the technics yet. As a result, I have use it since it's the best one in the level I have thought (others just being too easy or even impossible to get through).
btw, the collision check was a problem about unity, which I can almost do nothing with it (there is another player who told me the same thing and for now I'm tring to use his method to fix it)
Great work! but there are still a lot of things that can be improve: first thing is the mechanism is too vague that players don't know in what kind of situations they will close their eyes or fail. btw, there is no dead image, button or animation that can tell players they have fail (I took me for like 5-6 times to know why I fail).
