The patch should be working now, I fixed the font issue and caused a new one ^^; thank you for your patience!
Well_this_is_awkward
Creator of
Recent community posts
First things first - don't worry about timing! As long as you had fun with it, I'm happy.
Don't worry about A?MLTYT, that is far from over. I just took a quick break in October; I was moving and didn't always have my planning whiteboard. This was a really fun was to fill that gap and try some new techniques (some of which may be used in future chapters of A?MLTYT!)
While this is a one-off story, you can find more and interact with the characters at:
Thank you again!
Thank you! I recovered pretty well - it wasn't so bad to be honest, I was just really drowsy and I went back to work quickly. As a result, I could push it and make it through the work day but I would get home and fall asleep at like 5pm X-X not very conductive to writing! I really appreciate your kind words and patience with me, it means a lot!
Oh, the mission brief!I misunderstood and thought you meant the content warning on the game page, and with the knowledge of warnings soon to come I was trying to figure out if there was another fangame I somehow didn't play yet... (unless someday "mildly suggestive content" somehow makes it into the official releases lmao).
Oh yes, there were a LOT of disclaimers when you signed up to even look at the kiosk but, well, who has time to read all of those?
Sugarcube has a built-in debug mode, but frankly I hate it and only use it when I have a real problem. Most of what I do it manual, like when I go through and change one variable at a time and make sure everything loads in correctly. I have some trusted friends that I have shared part of the game with, and they play through it looking for issues. I also go through the twee file in visual studio code and look for any issues like if-statements that aren't closed and the like.
I hope that makes sense! I didn't spend nearly enough time checking Day 6 - hence the weird map issues on certain saves at first and even a few more little errors I will be fixing in the Day 7 release. My goal is for Day 7 to be as seamless as possible on launch!
Yessss - Sun and Moon brain rot is an eternal affliction; you may be free of it today, but become symptomatic again tomorrow!
Don't morn just yet - there are so many choices to make... And many of those will ripple into Day 7.
If it's any consolation, more likely than not there is probably a path not yet tread... If the polls on the Ao3 edition have taught me anything at all, it is that my favorite routes and scenes are not the ones that people pick the first time X-X I really wish I had a way to get data on people's choices but that's a small sacrifice to make for privacy.
Day 7 is in the works, and if you thought there were a lot of routes for Days 1-6 - it's a doozy!
Thank you for the kind message and don't be a stranger on tumblr if you have one!

