Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WWG

10
Posts
2
Topics
7
Followers
A member registered Oct 11, 2022 · View creator page →

Creator of

Recent community posts

(2 edits)

Hello! I’m Joshua Miller, a recent graduate (Bachelors of Science, Game Studies and Design) and indie producer working under the name WholeWheatGames Studio. I’ve been building game concepts and systems for a few years, and now I’m putting together a small team to bring my latest project to life.

The Project: Testaments of Rem: MarketPace!!

"Testaments of Rem: MarketPace!!" is a story-driven, action-adventure RPG that begins in the seemingly simple setting of a grocery store—but evolves into a cosmic epic of wizards, celestial beings, and reality-shaping conflict.

You play as Freeform, a young wizard whose carefree imagination collides with destiny. What begins as a quest to collect sandwich ingredients spirals into a battle against Mallord, a duck sorcerer bent on destruction, and Krellic, a scientist serving the cosmic horror known as Dexter King.

Blending humor, surrealism, and deep lore, MarketPace is the gateway into the larger Testaments of Rem universe.


I’m looking for passionate collaborators to help shape this game into a working prototype:

  • 2D Artists / Concept Artists 

  • 3D Artists / Modelers 

  • Programmers (Unity, Godot, or Unreal) – gameplay systems, combat, exploration.

  •  Sound Designers / Composers – to experiment with themes and effects.


Core Gameplay

  • Genre: Action RPG / Adventure
  • Perspective: 2D or 3D (side-view or 3D Third Person)
  • Combat: Magic-focused, fast-paced duels, boss encounters, and environmental hazards.
  • Progression: Collect spells, parry attacks, dash with upgrades, star-throw mechanics (lob, strike, auto-track).
  • Exploration: Multi-level “Sunflower Supermarket” (a pocket universe containing bizarre dungeons, bounty rooms, and cosmic secrets).


    Target Audience:
  •   Players who enjoy surreal humor, layered lore, and experimental Linear storytelling.
  • Fans of action RPGs and Platformers like Kingdom Hearts, Undertale, Sonic, and Mario.

    For more of a deeper look, check out my website:
    https://wholewheatgames.weebly.com/marketpace.html
    MARKETPACE, Wholesome Wholesale Samples - YouTube

    Contact:
    wwgamesstudio@gmail.com
    TikTok: @madcondo5 (Freeform)



(1 edit)

Hey, does anyone need some music for their game? Boss music? Jungle Drum and bass? I'll do it for $20 per song. :v
If you want to check out my works, here a link to my websites and YouTube:

Freeform - YouTube
WholeWheatGames Music Studio - YouTube
WWGS - Home



https://wholewheatgames.weebly.com/nek.html

A slightly confusing game, however, i quickly caught onto the idea of it! Great job with the art style being hand drawn!

What a nice and quick game, a simple one in fact! I like it. A little bit of polish, more music, and different style of costumers and you got yourself a well selling game!

This is a little adorable game! One feedback little thingy tho, probably fit the enemies and their pathing, some of them are impossible to get pass! Also, you may want to add sound to the picking up of food items and other elements too. Hope to see you improve on this later! 

A very polished clicker game i must say, i enjoyed the sounds when clicking events and the art style too. The overall gameplay is pretty good with implications of mood, money, and people to join your cause. The mechanics are well thought out . Good work!

This game is absolutely amazing, i love the art style, gameplay, and relaxing music! I really hope you guys continue to work on this game and make a name for yourself on the market and game community.  Very well done! 

This game has well done narrative,  I found somethings to be a little hard to follow but overall it seems like a decent game . 

Overall, very neat game, i like the idea of "jumpking" or "Getting over it" but with chores. There are some minor things that got in the way like background collision (The background sprites have collision or collision for other sprites may be too big), and Tutorial (Just for those who may be stuck for 2 hrs trying to figure out how to jump). I like where this is going and hope ya'll do well! :D