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WingComReloaded

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A member registered 83 days ago · View creator page →

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The original game intended that an after burning craft would be able to escape missiles. We already made them alot faster I think we shouldn't make them even faster.

However, I just checked and dreyman is set to 2X, I made alot of those decisions several months ago. I think I was trying to give them more chance so that it wasn't too hard. so good call there. I will slow them down. Lets start with 30% from current speed. You can join the discord to offer testing and feedback as well if you like! thanks!

Thanks for the feedback and that's an astute observation. This is actually a result of converting from tick time of the original to physics time of unity. It's a pretty wild side effect but basically it causes all distances to actually increase by 10x even though kps is THE SAME. it's a little mind bending. Relative speeds are indeed the same, but it causes a ripple effect of interesting things like you are describing, this is why missiles also felt really slow to begin with. we have now sped them up considerably beyond their original ratios. We've also given players alot more afterburner fuel to compensate. 

All we can really do is playtest and tweak if something doesn't work. At the end of the day though this isn't supposed to be a 1:1 copy, just to be fun to play. Others haven't reported feeling like Drayman seems to fast so far though.

secret missions aren't supported yet... but they will be :)

Thanks man, hope you guys are keeping up with updates, we are improving balancing and fixes bugs. Thanks for the support!

It's possible, let me get through the rest of the worse bugs and maybe as we get closer to release and we can talk about testing a linux build!

well sadly I can't sell this...but donations are appreciated. I also want VR but it is a whole can of worms, the art is essentially 2D. It would be possible but a lot more work to implement

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ah... can you just extract the ISO and place the KS files in a more modern version of windows? Then you just run Reloaded and choose the KS folder. I have no idea what the win98 VM is adding to the equation. Or is that what you are saying, the KS files are just sitting in the folder and it's still seeing them as DOS?

Thank you for letting me know, for me too this has been a dream of mine. cheers my friend

sorry to hear that. Does it detect it, gamepads in general should be working now