Thanks! I definetly plan to continuing developing and making new tracks for it for a while because it’s a really fun project! I wanted to add some kind of indicator but I couldn’t figure out a good way to do it with such little time, so I’ll make that priority for the next update!
WizardDude7
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Okay thanks! I think I may know whats causing the crashing so I will definitely have that fixed by next patch.
I have no clue what could be causing the knight to have lost its items, but I will do some deep playtesting and see if I can recreate that bug as it sounds quite extreme.
I may consider allowing rerolling units (especially as adding more units will only make it more difficult to get specific units), though there is also another feature I want to add in the future that should allow much more choice over which units you can obtain for a higher price. Hopefully as more units/enemies/items are added and I continue to playtest the difficulty should become more balanced, and those pesky slimes shouldn't be as big of a threat :)
What do you think makes the guard and knight so much weaker compared to the wizard?
Hello, thanks for pointing of all this out, I appreciate it!
It is very early in development so balancing won’t be the best, but it’s a priority right now.
The reroll not affecting units is intentional.
Do you think you could specify when the game was crashing/freezing? Start of game? Start of round? Mid round?
That’s weird that the items didn’t save! Is it possible that you had two knights and they got mixed up?
Thanks again for bringing all of this up, it’s greatly appreciated!
Thanks for playing! I greatly appreciate the video and feedback! It was really valuable to see you play through it and hear all of your thoughts! It seems a lot of my future ideas aligned with some of your complaints, and I plan on focusing the next period of development on more content, and the major issue that's bugged me, interactability/control over units! Appreciate it!
Hello! Firstly the pixels you paint on are individually instanced and i create a 2d array of their modulation to create an “image array” of their colors. I then compare this to a directly hard inputted set of data for the current image (which is usually like 80,000+ characters (used a png to rgba value converter online). Not the best but it works.
Hello! Firstly the pixels you paint on are individually instanced and i create a 2d array of their modulation to create an “image array” of their colors. I then compare this to a directly hard inputted set of data for the current image (which is usually like 80,000+ characters. Not the best but it works.




