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wlinna

7
Posts
3
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A member registered Jun 19, 2026

Recent community posts

(1 edit)

Nice assets, but I find the licensing terms very confusing. LICENSE.txt says that I am allowed to modify and use this asset pack commercially. However, your CREDITS.txt lists a third-party (CombatExtended) as a source which says that modifying and commercial use are prohibited.

So unless you specify which assets originate from that CombatExtended, any responsible user must treat all of the assets in this asset pack as Creative Commons 4.0 NonCommercial (NC) and ShareAlike (SA) since that's how the original creators licensed them.

Would you please clarify the situation?

(1 edit)

The program seems great so far (apart from the Linux-related problems I posted earlier).

Content-wise I have these wishes:

- an animation for shooting upwards (45 degree angle maybe). This is especially important for grenade launchers.

- Gas tank backpack. Very fitting for characters with flamethrower or for those spraying chemicals.


- A rocket launcher

- The ability to scale weapons a little bit. I need to make the weapons very visible so that other players notice what I'm doing and can try to dodge and stuff. And the projectiles in my game need to be visible too so I need to make guns large enough.

(2 edits)

Hello, I just bought this and tried to run it on my Linux computer (I don't have access to Windows). I was able to install it just fine with a program called Bottles, but I have two problems:

- None of the dropdowns menus work. I can only switch animations by clicking on the dropdown and using mouse up and mouse down.

- When I maximize the screen, some of the panels do not scale fully inside. Workaround for the user: instead of maximizing, scale the window manually

I have the exact same problems with Fantasy Character Generator Demo.

Is there any chance you could make a native Linux build?

EDIT: I learned that the reason is that your dropdowns use the native <select> element which are rendered as native popups. These don't work in Wine/Proton, so if you switch them to a HTML+CSS+JS-based dropdowns, they will work just fine. Of course, if you can compile your application for Linux, then tricks like these won't be necessary.

(1 edit)

Looks nice! But here are two things that'd make it even more useful for both fantasy and post-apocalyptic genres:

- Giant Rat (the current rat might not have enough details to be simply scaled up, but a giant rat can be scaled down if they need a small rat)

- Giant Spider (preferably with fangs that glow green during attack, at least if you make a radioactive version of it)


These two animals are the ones I've been looking for

Looks great! But is there a generic "throw" animation?

The previews don't work. Would you please fix them?

Very nice! I would like to suggest adding at least one type of rocket launcher, however