Opa, obrigado por jogar! É meio confuso mesmo, mas se me lembro bem, o peso no tablet é o peso de uma caixa, enquanto a balança é o peso total de todas as caixas presentes! Fora isso, que bom que gostou do jogo! Nos alegra imensamente!
woJ
Creator of
Recent community posts
Thanks for playing our game! We're really glad you liked it!
Wow! What a nice feedback! Yeah, balancing it has been a challenge in on itself, we tried to nerf some things to balance it but still wasn't enough. The more enemy variety is a sad one, we had plenty more enemies but it bugged and never spawned them lol! Also you can tell that our dev is a huge Balatro fan lmao, thank you once more for the valuable feedback!
Hey! Thank you for playing! I actually had the same ick about the focus outline of the buttons, I hadn't removed them because I was completely rushing them lmao (but they are coming off for sure!) About the FPS lock I don't even know how to do it but our dev will really look into it, the same with the ingredient boxes, we will be updating post-jam and this is our top priority! (We will create a tutorial stage so it helps future players!) Thanks again for playing, really glad you enjoyed it!
Thank you so much for playing our game! When I played your game I also thought your main character looked like the little wizard, so interesting! (maybe collab material? lmao I wouldn't say no!) Also, I'm so glad you liked the music, you felt exactly what I planned to convey when I was composing it! Thank you so much for you review!
Thank you for playing! Yeah, we plan on updating it for sure! We have plans to an actual full release of it! And yeah, it does need some clarification for the ingredient boxes and controls, we are actually working on it at this moment to update as soon as possible when the jam ends! And actually funny you talk about multiplayer, the game was supposed to be multiplayer from the start, but due to time constraints we couldn't pull it off! Thank you again for playing our game!
The idea is really creative and fun, the only downside I see is that you can't attack down or left and it takes a lot on the game specially when there is so many enemies coming from both directions I can't hit. Other than that it's a really cool concept! (And the parry mechanic is just so satisfying!) Great work and congratulations on finishing your first game jam! If this gets an update please let me know, I'll give it another try!




