Thanks so much for playing!!
There is a slight change in the positions of the shadows but its nothing that completely changes how the level is navigated and in hindsight perhaps there was a better way to communicate that and make it more noticeable. I do feel like we could have done some more interesting things with the shadows, curtains with wind blowing them open and closed to make flickering shadows you have to time your movement through for example, and I definitely agree with there being room for more interesting shadow positioning as the sun rises!
We floated the idea of having the player backtrack through the level after The Count realises he forgot his keys at the mausoleum which could have created interesting level design opportunities as the shadows would have been significantly shorter and cut off certain paths, but perhaps that idea can be saved for something else! x)







