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wooples

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A member registered Mar 21, 2022 · View creator page →

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Thanks so much for playing!!

There is a slight change in the positions of the shadows but its nothing that completely changes how the level is navigated and in hindsight perhaps there was a better way to communicate that and make it more noticeable. I do feel like we could have done some more interesting things with the shadows, curtains with wind blowing them open and closed to make flickering shadows you have to time your movement through for example, and I definitely agree with there being room for more interesting shadow positioning as the sun rises! 

We floated the idea of having the player backtrack through the level after The Count realises he forgot his keys at the mausoleum which could have created interesting level design opportunities as the shadows would have been significantly shorter and cut off certain paths, but perhaps that idea can be saved for something else! x)

Thanks so much for playing!! The embarrassingly long time I spent on the dancing count gif has finally paid off x)

Audio, visuals and narrative are really sound! Very creative concept to adapt rogue-like-esque elements into a narrative-focused experience like this!

Really cool concept I'd love to see pushed further! The colour mixing can be a little confusing at times, so I'd say it would be worth looking at way to communicate that mechanic to the player a little clearer. Awesome visual style and great vibe, very relaxing!

Cute pixel art with a touch of existential dread! Awesome project! :)

Really liked the main tether movement mechanic! Pushes the player to think strategically about how and where to position. Would love to see some more visuals as your integrity lessens like if the screen started to crack a little or a red vignette slowly creeped in.

Awesome game overall though!

Cool take on the theme! Would love to see more mechanics that limit you from playing doodle jump - make it a little more chaotic! If fleshed out on the art and polish side, could be incredible!

Loved the warioware-esque mini-games and interpretation of the theme! Art is awesome and would love to see what this project could look like finished.

Art and narrative here are spectacular! Incredibly polished! :D

Really cool game! Feel like there's lots of room for interesting mechanics that can take this concept to a new level! Would love to see a continuation of this in some sense.

Awesome mechanic and implementation! Really funny we have a similar narrative idea as well lol x). Dropping a follow for sure!

This being made in RPGMaker is astounding! really cool gameplay mechanic - love that you have to consider and prepare for the number coming next!

Really fun that you recorded your own audio!! Shooters like this are always a delight. Would love to see upgrades/different guns or something like the enemies exploding spectacularly into bubbles or something when they die!!

Cool mechanic and setting! Would love to see where this concept could go with more complex cards!

Cool atmosphere and visual style!

Really interesting concept! Would love to see some sort of visual feedback when you get the correct colour combination but overall really love the creativity here.

Really smooth movement system - grapple hook is really well implemented! Wall jumping at times was a little unforgiving but I got used to it after a while. Interesting project!

Cool atmosphere! Would've loved the ability to interact with more objects around the level to get a sense of setting - loved the exorcism mechanic too!

sorry NINEEE

Nice score!! I'm pretty sure I patched the red-side exploit anyways, but knowing my luck there's a chance I didn't lol! As its my first game jam in a while, my goal was that I wanted to roll with a super simplistic bite-sized project, so I'm glad you enjoyed it! :D

Like, your score stayed on 444?? That's a new one x]! Not intentional at all, I'll need to try hunt down that bug haha!! Thankyou for playing!!

Really nice visuals! Loved the vibe of the game. Very, very neon!


Only gripe is I feel like the hit-flash screen lasts a little too long, but apart from that - really fun zombie shooter!

Really gives me vibes of indie horror like Iron Lung or Lethal Company visuals wise! Incredible atmosphere with an interesting air of mystery. Your main mechanic of sorting through the TVs and ensuring the right ones are disposed of/kept is great and leaves so much room for further expansion too! Awesome job.

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Solo dev here too! I'll make sure to give yours a rating! :D
https://wooples.itch.io/prime-time-panic

p.s. love the pfp! 

Awesome visuals and idea here! Only wish is that there were some breakable background elements i.e. lampposts, the beach beds from the start. Other than that -  a really fun idea with plenty of room to be taken further! Nice one.

I am an absolute sucker for wonderful art and this game has plenty of it! Combat is a little unclear at the moment but that's something super easy to fix if this project were developed post-jam. Very cool!

Day/night switching mechanic is a very cool idea, floating at times felt a little unsatisfying due to its speed but overall a really interesting project!

Day/night switching mechanic is a very cool idea, floating at times felt a little unsatisfying due to its speed but overall a really interesting project!

Interesting idea! I love the narrative and atmosphere here, feel like the gameplay could use a little tuning but this would be a very interesting project if taken further! Nice work. :D

Cute animations, I really enjoyed the mix of platforming with combat! Ensuring you platform correctly to be able to hit your sword on the red slimes spitting bullets at you was pretty cool! This is an idea I'd love to see taken further, maybe even gaining bonus height or speed if you kill an enemy with your swing mid-air!

Very interesting, really like the idea of having to control a character through the cameras! Cool dialogue implementation too! 

Really appreciate you taking time to play!! Thank you! :D

I also really like the idea of a combo bar - I should have implemented some visual way to convey that your score gain/loss increases with your high score and something like a combo bar would've been perfect for that. Dual controls is also a really interesting idea, I could maybe add a random event where you have to do both sides at once for a certain period of time?

I'll definitely give your guys game a play and a rating!!

Thank you for playing!! It's a bit style over substance, but I like making my projects as whimsical as they will allow me lolol!! :]

Been super fun getting back into game jams - hoping to join the Godot wild jam next time its about too!

Thankyou for playing!! :D

I was so sure I fixed being able to hide in the left of the red zone before shipping but it seems like I didn't lol! On your suggestion - that's something I'd definitely consider if I was taking this project further! I think having to manage between the two screens is a really interesting idea that I would focus on and I'd want to figure out a good way to implement a mechanic of keeping track of where the obstacles were on the screen that's not currently active. Could maybe highlight them subtly through the static/have the static be slightly more see through? Would need to playtest it thoroughly I'm sure lolol


Again, thankyou for playing and for the feedback!!

Oops!! Thought I fixed that before I shipped it lol! I'm glad you had some fun!! I've been playing your team's game a bit too by the way - very cool idea and execution that makes for interesting puzzles, will make sure to give you guys a good rating! :D

I was trying to go for an arcade-style endless game (Wanted to go easy on myself for my first game-jam in a while lolol), but I totally agree on the lose condition being quite unclear - you lose if you get to zero score but I'm sure there was most likely a better way for me to implement that as the balancing of the game actually makes it quite hard to lose. Thanks for the feedback and thankyou for playing! :D

btw I lied my highscore is 50 now I am better than everyone ever

MY high score is 44 if you do not beat that you are nothing to me

Hey guys