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Muzaffer Usta

11
Posts
2
Topics
11
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15
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A member registered Nov 12, 2023 · View creator page →

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Recent community posts

I couldn't start the new game. when I select new game the continue button appears.

Thank you very much!

thank you very much! the game goes on sale tomorrow (june 23) with a launch discount. check your email :p

Thank you very much!

Hi! The demo for the game I made using the assets I bought from you is now available! If you'd like to check it out, you can find it here.

https://wuwuku.itch.io/internet-cafe-tycoon

Hello everyone! As a solo indie developer, I’ve released the demo of my first commercial game on Steam! It’s really important to me that you play the demo of this fun game—which offers a nostalgic Internet cafe management experience—and add it to your Steam wishlist. 

It's the late 1990s and early 2000s. Counter-Strike sessions, MSN Messenger chats, and the hum of CRT monitors fill the air. You just opened your own internet cafe, and it's time to build an empire.

Your feedback will also guide me in developing the full version of the game. So, I’m looking forward to your comments.  

https://wuwuku.itch.io/internet-cafe-tycoon 



you are amazing!

I received a virus warning.

Hello! The objects in the old thumbnail were of different material and the mug and lamp there belonged to the previous version. The current thumbnail contains the current objects and materials in the pack.

Thank you for your feedback!

Thank you so much for playing and for taking the time to write such thoughtful feedback — it really means a lot to me!

I'm really glad you enjoyed the visuals and the atmosphere . I'm especially interested in how light, space, and environmental design can shape emotional tone, and I’m trying to develop a personal style that blends these elements into the storytelling itself.

You're absolutely right about the length. I intentionally kept the experience short and focused in order to fit the RPG Maker Jam theme and time constraints. It was very much a prototype — a way to explore the concept and see if it resonated with players.

I completely agree that more grounded or fleshed-out scenes could enrich the world and deepen the impact of the themes. Your comment really motivated me, if there’s more interest, I’d love to build something more layered.

Thanks again for your kind words and insights. Feel free to follow me here on itch.io if you’d like to see future updates.

(2 edits)

Hey itch.io community! 👋

I'm excited to share my new Unity tool that combines dialog management with dice roll mechanics and point-and-click movement.

Key Features:

  • Branching dialog system with multiple choices
  • Interactive dice roll system for skill checks
  • Point & click movement with automatic NPC interaction
  • Zero coding required for basic setup
  • Includes sample scene and documentation

🎲 Perfect for:

  • RPG developers
  • Interactive narrative games
  • Games with skill-check mechanics
  • Point & click adventures

The package includes everything you need to get started: dialog system, movement controller, UI prefabs, and a complete sample scene.

Try it out: https://muformoon.itch.io/advanced-dialog-dice-roll-system-with-point-click-movement-for-rpgs

Feel free to ask any questions! I'm actively maintaining this tool and would love to hear your feedback.