oh and you could add a deployment of the guards for each planet rebuilt (primarily the guardians associated with that planet *ie novas serena for the novas serena planet* the guardians would defend the planet and it would be a successful defense but the defense would take 2x as long as the active defense *guardian stats are halved for defense and is why it would take twice as long but would still lead to a flawless defense if at max stats* deployed guardians would also allow for autohealing of said planets so long as one had the resources *there would be 2 paths for this 1 would be DM: requireing about 1/100th of its stardust value and 2 would be the stardust: price varies based on how destroyed the planet is*)
XENJINX
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heres an idea on the earth conquered/save part. its a split. just like how we spend stardust on upgrades and even DM. we can use those very resources to the planet (ironically if we really wanted to it could also lead to a change in how we see the planets we already have. for instance we currently farm resources off the planets but what if after we destroy them we actually rebuild them?) and thats what Segways into the whole earth saving mechanic split where we are attempting to build the planets stronger so the eaters couldnt actively destroy them (this could also lead to a defending mechanic where 1 planet that has been rebuilt gets attacked by eaters and we have to actively protect that planet. *this type of thing would happen maybe every 5-10 minutes* and when a planet isnt protected it doesnt get completely destroyed *just set to the minimum of 1HP* but does have to be actively healed which would cost resources) tbh this feels like it would strangely to some degree solve the DM over-farm issue since the planets could use it as the resource for rebuilding/healing. since the planets rebuilt status would be reset each prestige (aside from earths for the reason of having the defense mechanic to always be active but its stats are reset) and it could also lead to a system where you start at a future planet thereby skipping earlier ones (these skipped planets would be classified the same way as earth in the defense mechanic since they were skipped their defense would always be active but stats would be reset each prestige) and this is just the start of the idea of defense and rebuild that i can foresee *tangent/off topic* i told you i'd let you know when i get an idea lol.
definitely fair. possible solutions i can think of would be to scale the upgrades (like make each purchase more expensive than the last type of scaling. *like more than it already is*) or to reduce the amount of DM gained from stardust (i do want to point out that the DM gained from the planets currently feels a bit low but i can kinda understand the amount given for the amount of planets we have access to.) as for the scaling i think doubling if not tripling the price of their current numbers (first upgrade price shouldnt be changed *like the first purchase one only honestly would only apply to new saves since they would start over* yes this type of change benefits those that already *somehow* managed to buy all the DM upgrades *or those that managed to buy upgrades as the reset is something you are avoiding* but is 1 way i can see it happening) as for the reduction of stardust gains im not really sure the exact method it is (i think its 1 for every 1k stardust) id say add a type of compound scaling to it where to get the next DM you need an increasing amount of stardust (ie first DM is the 1k but the second requires a total of 3k *this means the second one if we dont count the first one was 2k to earn* with the 3rd being 3k after the 2nd and so on so forth) just some ideas. im not knowledgeable on programming so i wouldnt know how to code that but i assume since you already have a game out you have a better idea of it than i would. *tangent/off topic sort of* ironically i have had friends where when i tell them my ideas they are like why didnt i think of that type of thing. it dont happen often that i get such ideas (i think the last time one came to mind was something for warframe *the space ninja game lol*) and even now i cant remember what the idea i had was but they all seemed to have liked my idea sometimes i wish i could program or at least knew what i could do to do such things (yes i know i should do something about that) anyways if i get any ideas of that nature i will definitely give you a heads up.
ok thanks for the rundown of why things are the way they are (and the fixes that will be released on the next path) the only reason i made mention of an endless planet was because im someone that likes to max all the upgrades i can and so when i see the Dm generation slow to a crawl despite the DM upgrades not even being a 10th of their max (on some since some dont have more than 50 it would be a 20% at that point) like i dont have a problem waiting for the new updates or even bug fixes its just that at the moment with next to no reason to play the game other than to have it running in background since the idle upgrades will still generate stardust for me just at like a 4th of my active clicking would go i just wanted to do some more active gameplay than to sit there and just idle is all. but i am willing to wait for the updates and additional content and so will have the game running in idle. (actually had the pinned tab unloaded so it didnt really get much generation to my knowledge at least.
oh i should add that whether it be a numerical bug, graphical or otherwise that some of the upgrades in terms of numbers seems to be wrong. for instance on the prestige upgrade where you get more time for holding the click button it says it increases by 10 per level but only increases by 5 and on the deployment of guardians the shots/second upgrade claims 0.10 per level but increases by 0.15 and hard caps at 5.00 (the actual attack speed of the unit itself) and regardless of how many times you upgrade it after it hits that 5.00 hard cap you see no actual change (my fix would be to correct the description errors numerically by correcting the 10 second per level to be 5 as it actually does and for the attack speed to make it say it increases by 0.15 *or correct the actual increase to be 0.10* and make it say that when it hits the 5.0 speed that its immediately set to max *this number seems to be around 30 or so*) i havent seen any other issues numerically aside from what i suspect to be the CPS prestige upgrade when max level being 21 clicks per second (when apparently there is a hard cap of 20cps according to your patch notes which is supposed to combat cheating??? i understand that there be auto clickers so i aint sure how that translates into this given that i do not know how a rapid auto click would even translate into a hold click *this would be a nice additional to auto clicker apps but again as someone who knows next to nothing about programs wouldnt even know where to start on that if at all*)
hmmm i think for the end of the game (as it currently stands mind you) there should be a planet that has infinite health (or regeneration that causes the planet to always be at full health) that allows for more active play since once you beat Nyx if you want to make any prestige progress you are forced to rely on idle gains which work 20-21x slower than the active gains (this is based off the CPS prestige bonus for holding it down and since active clicking is disabled "AFTER" the planet Nyx is on is destroyed having a planet thats only used for active clicking would be something that would give the game at least something more than something that just sits in a tab idling to eternity)
how so? because the way i see it YOU TURN OFF YOUR COMPUTER WHEN YOU SLEEP ONLY TO RETURN IT BACK ON AND WOALAH YOU HAVE NEARLY MAX NULL ESSENCE JUST FROM SLEEPING YOU IDIOT. KEEP IN MIND I HAVE THE GAME RUNNING 90% OF THE DAY. IT WASNT UNTIL I WAS GETTING MASSIVE AMOUNTS OF PRISTINE LIGHT THAT I DIDNT TURN OFF THE COMPUTER BUT THAT 10x BOOST FROM NULL ESSENCE IS LOOKING LIKE I WOULD REALLY NEED IT RIGHT NOW SINCE MY QUINTESSENCE IS AT A NEAR STANDSTILL AND I HAVE SECTORS THAT NEED SECURING. THAT NULL ESSENCE IS LOOKING VERY FUCKING NEEDED RIGHT ABOUT NOW AINT IT?
what were you expecting? its not like how you download a game on your phone you actually have to extract the files and run the .exe in it that is usually something like game.exe now idk if this works properly with the itch.io app for pc (separate download and requires you to add the stuff to a collection before you can even glimpse explicit content via the app) but if you use the itch.io app and do things properly 99% of all itch games can be simply started just from the itch ap (there are a few games where the person who created the game uses a separate link that the app is unable to really use and therefore has to be ran without the app) idk if this game falls into itch app runable (i will soon find out when they do their update this week) now if you are illiterate and cant understand what any person with some experience with computers should know then im inclined to believe you shouldnt be playing the game at all due to not being of appropriate age (this is just me taking inferred guesses since you seem to have trouble understanding common sense)