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xXBlueStarsXx

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A member registered 72 days ago

Recent community posts

To start, the tutorial. The corner of your assets (the room next to the double jump platform) allows you to clip through it. 

For player movement, the double jump platform is hard to make when your player doesn't move forward in mid-air without using Weiss's platform as an option. Would recommend a dash (mid-air) as an option or an additional pop-up to specify Weiss's platform. The bridge segment in the tutorial was tedious, considering that if you do end up falling, you won't be teleported back to the top of the bridge to continue the tutorial. Climbing would be another thing to add to the game if the team intends to incorporate adventure into the game, where the player would need to move around various obstacles.

Additionally, the models do need to be tweaked. Blake's hands are curled in so she looks handicapped, and her knees are bowed inwards when she walks. Ruby's knees are small and bowed outwards, so when she starts walking, it makes her legs look wobbly (she prefers normal knees )

Ruby, Weiss, and Blake's hands clip into their models while stationary and walking. Yang's model is tilted up when stationary, making it look like she's looking at the sky instead of straight ahead like everyone else.

Lastly, when applying an ability mid-combat, its frames are prone to lagging due to processing (such as using Weiss's time-dial during combat).

I know this game is fan-made and has a small team. But I also know that any input would be helpful. I really want a game like this to prosper, so I can't wait for this game to become Alpha Soon.