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xXrhodesXx

6
Posts
A member registered Feb 04, 2024

Creator of

Recent community posts

HI, thank you so much for the feedback. sorry for not replying immediately, i'm working on your feedback right away, and have updated the game based of your input. 

im making this game based of Monster Hunter so regarding the unable to change direction after starting combo/Attack animation is fully intentional, because monster hunter game has a commitment-type attack where you're locked into the animation. and not only that, the direction input in this type of game is also used as a combo input. for example within my game: following any attack, pressing Left Mouse (Y) while aiming your move analog towards any direction except forward (the forward direction of your character) it will execute round slash dealing area damage and facing your character towards your analog/movement direction.

but with that said, there are many useful insights that i have implemented into the game, for example:

input buffer has been implemented with the window of 0.2 second. although there will be slight delay of about 0.1 second to be able to register user input necessary for triggering combo transitions, for example:
within this game, the usual Left Mouse (Y) click will execute the fast weak attack,
Right Mouse click (B) will execute a stronger more slower combo combo,
and clicking both Right Mouse and Left Mouse (Y+B) at the same time will execute a rolling slash. and you could also do draw attack into this transition while moving and unsheathe.
there is also another combo to consume item using Guard+UseItem (CTRL+Q or RT+X) to consume a healing item

i've also added the forward slash combo meaning that you can execute an attack while moving, although this is still only limited to the Left Mouse/Y button only, there are many planned transition in the future including a QTE type attacks just like in Monster Hunter World with SnS Perfect. 

i've also modify the enemy AI for a bit to make it attack more accurately, not only that, i also implemented the projectile attack for the enemy, there will be  more enemy in the future and slight adjustment to the AI because the AI will lock on to target immediately regardless how far you are.

>I mean no offense here. The game is enjoyable as it stands, and with some gameplay polish would be at par with great action titles. Thanks!

No, not at all, im glad i get the feedback i need to be able to improve my game, may i know what Discord server are you from? i've sent multiple messages to multiple DC servers, i dont know which one is which. but regardless, please share my game with your friends to improve this game even further, thank you for the feedback and thank you for playing!

(1 edit)

ive been working on it on and off since my semester break about 2 months ago. i couldnt be consistent cuz of college and i done the game alone, but i'll try my best updating the game 

feel free to play and comment

fell free to playtest gang! i want to know what ability should i make for the game. the controll are wasd for movement, space for jump, f to pick, right click to switch mode, left click to attack

thanks for the review. will make it easier next game!

thanks! its good to have a feedback