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yackeroeni

4
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A member registered May 21, 2025

Recent community posts

Half agree with this. There should be a mode without time limits that you unlock after finishing the game once. 

It's fun to figure some of them out under time pressure, but I spent a bunch of runs just trying to get the mastermind (last one I didn't clear). Would have been nicer to be able to try without the pressure for sure.

Honestly, this one really grew on me. The mechanics are so nicely self-regulating, and there's a certain satisfaction to taking over control of an area that I haven't seen in a lot of incrementals lately.

JFYI, tried it on arch and it seems to work fine.

Quite a fun game!

A few small notes:
* While it's really clear how you gain and spend mastery points, the same isn't true for gold / coins. I was never sure whether or not I could save up coins between rounds, or, what was causing me to get more or less coins each round.
* The increase in pack prices was unexpected and unclear to me what was causing them (perhaps it's by beating a level?).
* The 1% abilities seem so strong to me that it's almost impossible to beat a level without being lucky enough to get one of them. This makes you choices in upgrading much less consequential. 

Overall a great game though as I was compelled to keep playing even after completing the 2 main rounds.