Fun and cute looking game!
I did have issues where a fast shooting entity would appear and immediately shoot which made me unable to react
Yalashanda
Creator of
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One of our artists emi can't reply on itch so here's her response:
thank you so much for enjoying our game!!! i'm so happy with the comparison to lobcorp, it's one of my favourite games... and thank you for the lovely comment on the artstyle!!! i'm so glad you had a good time :D
P.S, your game is absolutely awesome, the style is gorgeous!!!
Very fun concept and great art!
I do agree on the difficulty part with no explanation as to where you're supposed to go, but this is a really solid entry with great design!
Maybe add an instant death button, if you want to leave a body to eat later or if you failed too many jumps and know you won't be able to continue anyway
Fun idea and very nice art
I do think the difficulty should get adjusted because it can be very hard to get a run going, 500$ is very rough for the first week
There are also super expensive items that can appear that you simply can't buy which can feel frustrating (though I do understand that you need to make the player aware of them so that's its own issue)
I think with additional balancing and mechanics this could be really fun!
Very funny writing, great music, I really enjoyed it!
I would add transitions between levels, it does feel a bit abrupt especially the later (and something at the end of the game because it just turns into a black screen so I was waiting for something to happen)
Also the robot assembling part can be very rough with the RNG, I sometimes waited a while before finally seeing the part I needed
Great work overall!
Short and fun game! I enjoyed the concept
Adding a mouse sensitivity slider would help a lot
If you were to expend the game, I'd recommend adding a lot more animals with varying amounts of points, and animals that get caught on purpose to mess up your count (especially at the end when you're waiting for the timer to end)
Very fun concept but I really struggled trying to read everything while also making sure I hit the notes
The dialogue can also hide the bars when they overlap too much which makes it even harder
And sometimes you can touch a response while trying to avoid another response so that can feel bad
The tracks are really good!
(PS: I'd add additional sprites for the count for when you hit notes to show his killer moves even more)
Fun gameplay, it was at its best when you could chain dashes but I struggled a bit with my mouse to get the right angle, it might be easier with controllers
I did not find the arrows and swords very useful since you could just dash again after killing someone and most levels had vampires close to each other
(Also I kept wasting arrows by left clicking by reflex after ending a level)
I would also add a prompt to let the user redo a level to let them get a better time since the timer is shared between levels
Also love the main art
Really fun game and idea!
Ngl level 8 and 9 are extremely brutal compared to the rest of the game, but it was a fun experience
I'd just add the level somewhere on the UI because it's very easy to miss in the small text box and I kept forgetting how far I was in the game
(Also I grabbed a checkpoint after dying which brought me back to life, that was funny)
