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YaxWorks
Creator of
Recent community posts
Hi, thanks for lengthy feedback, really appreciate it :).
1) yup, some are better than others, but eventually you max them out and have to go for the others. Stats will have quite a few balancing passes to even things out
2) I plan to change the skill system, so you can upgrade multiple things per skill - damage / cd / etc.
3) I need to add skills to the bosses, charge for example :)
4) you need to have auto targetting and walk to target for auto pathing to work properly
5) yeah, I'll add auto pot to the bot log
6) with skill system changes there will be more variety. Maybe I should change it so the mage skills have cast times and the hunter's do not (similar to WoW)
7) I wanted the chests to make entering new hunting grounds easier, maybe I should make them more juicy
8) yup, this is by design
9) the pk's give loads of exp and have the same loot system as chests - they always drop 3 items
10) this will be a Steam achievement :)
Thanks for playing, glad you enjoyed the game!
Hello! I'm constantly balancing stuff
If you unlock every bot module in the playtest - it allows you to leave the character at the hunting ground 100% afk.
In the full game there will be bot modules that will automate going back to the town, selling stuff and going back to the hunting ground. Eventually the game will become 100% idle.


