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yetiancai

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A member registered 18 days ago · View creator page →

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(4 edits)

Cozy UI SFX Free Lite is free for everyone in the SIM Jam: 33 soft UI sounds from my 190-sound pack, including clicks, hovers, toggles, confirms, cancels, notifications, coins and level-ups. Every file comes as 44.1 kHz / 16-bit WAV + OGG.


https://yetiancai.itch.io/cozy-ui-sfx-free-lite


I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).


Good luck with your sims!

Building a quiet journey, a rainy walk or a campfire rest for thatgamejam #02? Ambient Loops Free Lite is free for everyone here: 3 seamless ambience loops — Light Rain (42 s), Forest Day (48 s) and Campfire (44 s). Every file ships as 44.1 kHz / 16-bit stereo WAV and OGG (6 files, 2 min 14 s total). Each loop repeats sample-accurately with no click at the loop point. Drop it under the theme track or under your own music.

https://yetiancai.itch.io/ambient-loops-free-lite

I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026). If you use these loops, please disclose them in your game description per this jam's AI FAQ (for example: “This game contains AI-generated content”).

Commercial use in games is fine; credit is appreciated but not required. Please do not resell or redistribute the raw files as a standalone sound pack. Good luck with your entry!

Stormcaller Lightning SFX Free Lite is free for everyone in Micro Jam 068: 28 lightning spell sounds, including charge, cast, bolt, impact, chain lightning, shield, thunder and two seamless loops (static crackle, storm aura). Every file comes as WAV + OGG.

https://yetiancai.itch.io/stormcaller-lightning-sfx-free-lite

Halloween sale: several of my packs are 35% off until Nov 4 (PT): /s/211882/halloween-sale-2026

I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

Good luck with your 48 hours!

Hi CSAF — thanks again, and I'm the creator.

Both of your notes are fixed in the latest downloadable sample. The voiced-only counter covers the earlier "a"/"I" on an even absolute index case, and the new build also resets that counter at each word boundary (on space), so the first voiced letter of every word blips — including the "a" and "m" in "Got a map".

Please grab the updated zip from the itch page and try it. If any line still feels off after that, tell me which line and I'll tune the default.

— Yuanqian Ye

Building an ice mage, a frost-nova boss fight or a frozen-dungeon trap for this jam? Frostbite Ice Spell SFX Free Lite is free for everyone here: 28 ice spell sounds covering charge, release, fly-by, impact, shatter, frostbite tick, ice wall / shield, thaw, combo steps, UI cues and two seamless loops. Every file comes as WAV + OGG, same names as the full 203-sound pack so you can upgrade later without renaming.

https://yetiancai.itch.io/frostbite-ice-spell-sfx-free-lite

Godot 4 and Unity helpers ship with the pack; the lowercase snake_case names also import cleanly into RPG Maker.

I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026). Please disclose the pack on your game page if you use it, per this jam's AI/asset FAQ.

Commercial use is fine; please do not redistribute the files as a standalone sound pack. Good luck with your entry!

Thanks — that is a sharp catch, and you are right about ci % 2.

I have updated the sample so the blip cadence uses a separate voiced counter that only increments when a character is actually voiced. Spaces are always silent; with skip_punctuation on (the new default), punctuation is silent too and does not advance that counter. So a one-letter word like "a" or "I" no longer goes missing just because its absolute index was even.

The settings are now exported on the Main node:

- char_interval (default 0.05)

- blip_every_n_chars (default 2)

- skip_punctuation (default true; set is . , ! ? ; : … ' " -)

- pitch_min / pitch_max (defaults 0.95 / 1.05, applied as pitch_scale = randf_range(...) on each blip)

The downloadable zip on this page is already updated with that build. If you try it and the rhythm still feels off on a specific line, tell me which line and I'll tune the defaults.

— Yuanqian Ye

Thanks, good questions! Right now it skips spaces and plays a blip on every second visible character, so at the default speed (one character per 0.05 s) you get about 10 blips a second instead of 20. Punctuation still blips, and there's no pitch variation yet. Both are hardcoded in `_process()`, not exposed as settings.

If you want both of your suggestions, this replacement for line 19 skips punctuation too and adds a small random pitch shift:

var c := s[ci-1]
if c != " " and not ".,!?;:'\"-".contains(c) and ci % 2 == 1:
    p.pitch_scale = randf_range(0.94, 1.06)
    p.play()

I'll turn the interval, the punctuation skip and the pitch range into exported settings in the next update.

If you'd like ready-made sounds next to ZzFX, 8-Bit Arcade SFX Free Lite is free for everyone in LittleJS Jam 3: 24 retro sounds covering UI clicks, coins, jumps, lasers and short jingles. Commercial use is fine and credit is not required (please don't resell the files as a sound pack).

https://yetiancai.itch.io/8-bit-arcade-sfx-free-lite-24-sounds

Halloween sale: several of my packs are 35% off until Nov 4 (PT): /s/211882/halloween-sale-2026

I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

Have fun jamming!

I'm the creator. I made a Halloween prop set for top-down pixel games: 65 props (pumpkins, graves, cauldrons, bats and more) plus 11 animations, with a Godot 4 setup included. There's a free sampler of 9 props on the page so you can try the style first.

https://yetiancai.itch.io/haunted-halloween-props-16x16

Art is generated by code written with AI assistance (Python + Pillow). AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

I'm the creator. I made a Halloween prop set for top-down pixel games: 65 props (pumpkins, graves, cauldrons, bats and more) plus 11 animations, with a Godot 4 setup included. There's a free sampler of 9 props on the page so you can try the style first.

https://yetiancai.itch.io/haunted-halloween-props-16x16

Art is generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

(1 edit)

I'm the creator. If you run a haunted house, crypt or asylum session, this is a set of horror ambience built for fading layers up and down. I made it for video games, and I'm sharing it here because the scenes and stems may also suit a GM's soundboard. I haven't playtested it at a table.


What's in it: 57 sounds, every one as WAV + OGG.

  • 6 seamless 60-second scenes: Haunted House, Crypt / Catacombs, Foggy Graveyard, Abandoned Asylum Hallway, Cursed Forest, Flooded Basement
  • each scene as a full mix plus 4 stems (bed, air, detail, presence) that add up to the mix, so you can start with the bed and add layers as the danger gets closer
  • heartbeat and tension loops, 5 jump-scares, 4 reveals, risers, impacts, door creaks and knocks
  • no screams and no spoken words, so it will not clash with your own monsters or NPC voices


Hear it first in your browser (free, no download): there is a web demo at the top of the page.

Free version: Haunted Atmosphere FREE Lite has 10 of the 57 sounds. https://yetiancai.itch.io/haunted-atmosphere-free-lite

Full pack: https://yetiancai.itch.io/haunted-atmosphere

It is 35% off in my Halloween sale until Nov 5, 02:00 (UTC+8). /s/209191/halloween-sale-2026


Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

Making something gloriously bad for Grandma's Instructions? 8-Bit Arcade SFX Free Lite is free for everyone in the WORST Game Jam: 24 retro sounds from my 192-sound pack, including UI clicks, coins, power-ups, jumps, lasers, hits, explosions and level-up / victory jingles. Every file comes as WAV + OGG. Crediting it on your game page is all the jam rules ask.

https://yetiancai.itch.io/8-bit-arcade-sfx-free-lite-24-sounds

If you want the full 192 sounds, it's 35% off in the Halloween sale until Nov 5, 02:00 (UTC+8): /s/209191/halloween-sale-2026

I'm the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).

Good luck making something gloriously bad!

Adding to the good tips above, a few more things that made text blips feel less robotic for me:

- Don't blip on every character. Play a sound every 2nd or 3rd letter, skip spaces and punctuation, and add a short pause at commas and full stops. That alone makes it read like speech rhythm instead of a typewriter.

- Pick from 3 to 5 slightly different pitches per character instead of repeating one tone, and keep each blip short (under about 50 ms) with a few milliseconds of fade-in so it doesn't click.

- Use a softer waveform than a raw square: a sine plus a little of the 3rd and 5th harmonic, or a triangle, then low-pass it.

- Give each speaker a fixed base pitch and timbre, so the voice tells you who is talking.

- For settings: a separate "Dialogue voice" volume slider (or an on/off toggle) next to SFX, so players can keep sound effects but turn the voices down.

If you want something to compare against, my free Cozy UI SFX Lite has a few soft text blips you can drop in: https://yetiancai.itch.io/cozy-ui-sfx-free-lite

Disclosure: I'm the creator of that pack. Sounds are synthesized by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the synthesis code; current version as of Oct 2026).

I'm the creator. Haunted Atmosphere Free Lite is free for everyone in the GoedWare Halloween jam. It's 10 sounds from my horror ambience pack:

- 2 full scene loops (Haunted House, Foggy Graveyard, 60 s, seamless)

- 2 tension loops (heartbeat 60 bpm, tension pulse 72 bpm)

- a jump-scare, a reveal stinger, a riser, an impact, a door creak and a knock


Every sound comes as WAV + OGG. The loops have their loop points embedded, so they drop straight into Godot, Unity or GameMaker.

License: free for commercial and non-commercial games. Credit is appreciated but not required (see LICENSE.txt in the zip).


https://yetiancai.itch.io/haunted-atmosphere-free-lite?utm_source=itch&utm_mediu...


Sounds are synthesized by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the synthesis code; current version as of Oct 2026).


Happy to answer questions here. Good luck with your jam games!

(2 edits)

Hi! Disclosure first: I'm yetiancai, the creator of these packs, and this post is about my own paid assets.


My store is in the itch.io Halloween Sale 2026. Every pack below is 35% off until Nov 4, 18:00 UTC.


Audio packs in the sale:

- Haunted Atmosphere: 57 horror sounds. 6 layered ambience scenes (4 stems each) plus stingers and risers. 48 kHz/24-bit WAV + OGG. https://yetiancai.itch.io/haunted-atmosphere

- Cozy UI Sound Effects: 190 soft UI sounds for cozy, casual and mobile game menus. WAV + OGG, royalty-free. https://yetiancai.itch.io/cozy-ui-sfx-190

- 8-Bit Arcade SFX: 192 retro sounds (UI, coins, jumps, lasers, jingles). WAV + OGG, royalty-free, commercial use OK. https://yetiancai.itch.io/8bit-arcade-sfx-192

- AI Background Music Starter Vol.1: 8 loopable background tracks, MP3 + loop-ready WAV, commercial license. https://yetiancai.itch.io/ai-background-music-starter-vol1-8-loopable-tracks-mp3...


The sale also has my 16x16 Meadowkeep pixel RPG packs and Haunted Halloween Props.


All sale items: /s/209191/halloween-sale-2026

Halloween asset collection: /c/8383692/halloween-game-assets-2026


AI disclosure: Sounds are synthesized by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the synthesis code; current version as of Oct 2026). (The music pack was composed with AI-written code that generates MIDI, rendered with FluidSynth. Its page is labeled "AI-assisted composition".)


Happy to answer questions about how the sounds were made. Happy Halloween!

(2 edits)

Hi! I'm yetiancai, the creator of this pack. I just released a new sound pack on itch:


Stormcaller - Lightning & Thunder Spell SFX https://yetiancai.itch.io/stormcaller-lightning-sfx



- 158 sounds, each one as WAV + OGG (316 files)

- Charge, cast, bolt, impact, chain lightning, shield, status effects, thunder, 60 s storm ambience beds and spell UI sounds

- 3-5 variations of every sound, layered strike stems (charge / release / tail), and seamless loops with WAV loop points

- Loudness-matched, 48 kHz/24-bit WAV for editing and OGG for Godot, Unity, GameMaker, Unreal and more

- Royalty-free for commercial games. $2.99. There's a free 14-sound sample and a 64-second demo on the page.


AI disclosure: Sounds are synthesized by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the synthesis code; current version as of Oct 2026). No recordings or third-party samples. The pages carry itch's "AI Assisted (Code)" tag.


Feedback is welcome!



Page: https://yetiancai.itch.io/ai-background-music-starter-vol1-8-loopable-tracks-mp3...

Free sampler (3 tracks): https://yetiancai.itch.io/free-sampler-3-ai-background-music-tracks-mp3


Summary: 8 short instrumental tracks (lofi, light corporate, cinematic, ambient, piano, acoustic folk, jazz cafe, electronic), each 1:13–1:39, as MP3 + WAV + loop-ready WAV. Non-exclusive license for personal and commercial projects. From $4.99.


AI disclosure: The music is algorithmically generated. A Python script written with an AI assistant composes MIDI, which is rendered with FluidSynth and the GeneralUser GS SoundFont. No human performance, no text-to-music model. It's tagged on the page, and the full details are in AI-DISCLOSURE.txt.


Honest note: It has a General MIDI sound, and it is best suited as unobtrusive background or prototype music. Please listen to the sampler before buying.