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youwannadowhatnow

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A member registered Aug 21, 2021

Recent community posts

One comment about the text output of some characters. I like the idea behind given some of the characters their own, consistent color text that goes with their overall character design, but it's current implementation falls short on smaller, mobile screens. Some of the text genuinely becomes illegible, especially if the color is close to the overall background color at the time. There might also be some colorblindness issues, too, but idk about that and it's just a hunch. My suggestion would be to either add either a mode to make all text the typical "white with black outline" or just "white", or otherwise add ways to improve the contrast between the text and it's background. 


Another thought I had is the boss battles seem to largely be "dodge ball" games. Nothing wrong with that, but it can be tricky if you're on a touch screen. Maybe add an indicator to show the safe/safest squares for any given wave. Then it turns it more into a "quick time puzzle", where you need to not only react to touching the correct map square in time, but also still be close enough to reach it in time. Otherwise, the boss battles on mobile are really just a game of "did you bring enough healing items"?

Yeah, if you get too many curses, you basically end up on rails of just cycling between various compulsory actions e.g. forced to cycle through your various sugar daddies day after day, to the point where you may only actually get to play one in a few days (or potentially not at all, I suspect, if you end up with 5-7+ full curses).

Personally, I wish there was a way to remove or reduce most full curses, just so you have a shot at keeping your playthrough manageable if you end up "collecting them all"


Like, just click on on the stance again? Simple on-off? Tried that in-battle, and it didn't seem to change anything, unless I picked the other stance. Also wish there was a way to tell which stance you were in out of battle, so I don't have to flip the switch blind.

I am doing a story play through, which means I was hitting pretty hard and tanking most hits. That was until I clicked on "martials" and tried one of the stances. Forget which I tried first, but now I seem to be stuck between choosing between either offensive or defensive stances. The issue is that the defensive stance doesn't let me tank hits any better than "neutral" did, but I can barely hit anymore, and offensive stance doesn't let me hit any harder than "neutral" did, but I get hit much harder now. Is there a way to switch back to the "neutral" stance that you start with?

I am sure defensive/offensive stances make a ton of difference in a real play through, but they seem like more of a hindrance than anything else on a story play through.