looking forward to it!!
ysybusybear
Creator of
Recent community posts
- I'm Ysy!
- This is my second year! I created Meminis for One-Page RPG Jam 2024!
- I've been playing too much Umamusume... some sort of wacky solo roguelite with (some) replayability would be what I'm shooting for. Since the theme is "Growth", I think raising sims fit the bill nicely.
- I hope that I improve with layout this time!
Hi!
Is the Visustella Core allowed to be used as a base for this game jam? Their terms can be found here: http://www.yanfly.moe/wiki/Core_Engine_VisuStella_MZ#Download
i designed it solo-first, with the idea that in a group of 4, each player would control one adventurer. that is to be refined as i try my hand at layout! rules for specific numbers of players will be solidified.
thoughts-forming edit: the idea i had in mind was for the player(s) to be mostly hands-off on what happens to the adventurers, taking more of a backseat to see what unfolds in narrative. Players take more control over adventurers in combat when using Commands, but it’s still mostly up to the Command Check. NPCs are “scripted” by their Command/Activity Lists and information is open, so the player(s) manage them in a similar fashion to the adventurers. A GM/combat manager can be assigned in group play, but it’s not expected. i’ll see if i can maybe assign player “roles” to specific mechanics so it moves smoother in groups?
hey! i’ve followed this project for some time now! have you considered “itchfunding”, where you set a funding goal that’s public? i’ve seen a few ttrpgs hit them successfully, so i’m letting you know that it exists! whether or not you decide to itchfund, get paid!!! i wish you and your team well, and am excited for the future of bludgeon!!

















