thanks a lot for the feedback i will look into it
Ytag
Creator of
Recent community posts
dismissing a high-execution combat rhythm prototype simply because a judge died on wave 1 or chose not to engage with the opening tutorial is an objective failure of critique. precision mechanics, parry windows, and skill floors exist across major game genres. an entry must be evaluated on how effectively it executes its design goals, how stable its systems are, and how deeply it weaves the theme into interactive play, not on whether someone can finish it without reading instructions.
putting a two-button walking demo on the podium over an entry with custom enemy AI, boss mechanics, and a five-wave combat loop discards technical effort entirely.
we formally call for a reassessment of the submissions based on measurable development effort, systems depth, and true mechanical adherence to the theme. The Corrupted Abbot delivered a complete, ambitious, and functioning game that demonstrated genuine mastery of Godot, and any serious evaluation of game development must reflect that reality.



