Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yune.io

8
Posts
3
Followers
A member registered May 31, 2025 · View creator page →

Creator of

Recent community posts

Your idea is definitely an interesting approach to a 3d platformer. It's nice that you've included settings and the option to display the controls.

I found the controls themselves a bit difficult at first and it took me a while to understand that you have to go backwards through the parkour. A few more assets or textures would of course be nice, as it feels very incomplete. Nevertheless, the game wasn't bad and has potential.

It's such a great idea and fantastic how well everything fits together (music, art, setting). Unfortunately, I only just made the first jump once because the box wasn't catapulted high enough. 
However, I really like the fact that you can see the damage to the box as soon as you've been hit. I also really enjoyed the controls.

I really like the idea of making a tower defence game without a tower, but it's really hard to feel into the game as some important assets are missing (enemies, own character) and sound could also contribute. The existing assets look great, although I'm not sure if the background tiles have a different resolution as they look a bit blurred. However, I think it's very good that you show the controls before starting the game, as it helps the player a lot. Unfortunately, I had a bug where there were always enemies in the centre for a very short time and the waves took a very long time to trigger, even though all the enemies were defeated.

But all in all a cool concept!

A very great idea and hats off to making a 3D game.
Unfortunately, it was often very difficult to keep your bearings due to the mouse controls and a short description of the controls would have been helpful, as you didn't know whether you could accelerate or decelerate (especially because it was extremely fast in between and then very slow again).

However, I thought it was good that you included more than one path so that it didn't get too boring.

A very interesting approach and a fun twist. The UI could be worked out a bit more, especially the dialogue texts. As they were completely centred over the character, it was often a bit difficult to read and the drawings of the characters were also a bit lost.

Otherwise it was fun.

I really enjoyed the game. The art style is particularly impressive. I quickly understood the controls, although the reload, which is also on space, sometimes caused the bombs to go off too early. The narrative could of course go further (especially in relation to reality) but for the time frame it's a fantastic game.

It's a very cool idea and with the art style and choice of outfits you manage to make the game very humorous and bizarre. A little introduction would probably be quite helpful as the game would have even more potential for a story (with more time of course).

The mouse idea is super cute! However, certain aspects made the game more difficult and a bit frustrating than necessary.
For example, some of the hitboxes felt oversized or the camera zooms in too much so i had to encounter some blind jumps.
But despite these points, the art style gives the game a lot of charm and I enjoyed playing it.