I really like this kind of creative idea of using a hammer to smash the building! And it maintains the balance of the entire building by tapping the light/heavy modules (very similar to the way of dismantling wooden strips in board games). The physics model of this game is done very well and very realistic. The feeling of the hammer smashing the building is really great!
YY Sounds
Creator of
Recent community posts
Not only should there be sufficient purchase and loading/unloading of goods, but also the goods should be delivered safely. The entire game is in harmony with the theme and gameplay in terms of "balance". I really like this game, and the music and sound effects of the game give people a very pleasant feeling.
By making the truck maintain its balance during transportation to align with the theme of "balance" in the game, I think this approach is very creative. Even a simple and ordinary truck has already aroused players' desire to control the steering wheel. Personally, I really like it. However, in the game, when the truck's front is facing downwards, the left and right directions will actually become opposite directions. Should this be regarded as a more challenging test for players' control of "balance", or has it added unnecessary difficulty to the game?
