Man, you've decided to act like an asshole bully on a free indie project you don't like. Sucks to be you.
If you hate AI (and I'm not pro-AI, I understand the rejection), be a hero and bring it to AI companies or big companies using AI. Don't harass indie developers who don't even want your money.
Zabu Team
Creator of
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Very nice!
Have you considered using S/H mode to use shadowed background tiles? That'd basically let you have a twice better color depth. You'd be limited to darker colors for background tiles, but since such games are generally dark, I think that's a good fit. Sprites could still use non-shadowed colors, to stand out.
First, thanks a lot for this great port which allowed me to discover this cool game that I totally missed back in the days. If you set up a donation pot, I'll be sure to give a little something as a token of my gratitude.
Also (game spoilers ahead), I'm not sure, but I suspect there might be an unintentional difference between the original game and this port. From what I read (in a comment on YouTube video a5ZxR18j3WM), the monitor that is hidden in the secret room next to the elevator is supposed to be breakable after a while, but no matter how many times I hit it (by ensuring the block bounced back infinitely on top of it), it never broke. Am I missing something, or is that an oversight?
Thanks again
