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Zachu

174
Posts
20
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10
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A member registered May 10, 2021 · View creator page →

Creator of

Recent community posts

haha thank you for playing my game! Sometimes games don't have to be about skill to be fun, sometimes its just about giving the player a good audio visual experience, and making them overcome some nonsense!

thank you! it was a quick draw from me haha but I'm pretty happy with how it came out, i wanted it to change every level but didn't quite have time for that, I'm glad you enjoyed the game.

Fun game, I was surprised when the numbers started flying in from the sides and got mixed in with the words, good idea to also force a dodge and have to move closer to the right numbers to count down correctly. It kind of reminded me a little bit of undertale dodging, good idea!

Nice Game! Good sound effects and good game feel, I had fun killing the enemies and grouping them up to get big points all at once, and the barrels were also a nice touch, good work!

Thank you! My artist worked really hard on that background so I'm glad its getting attention!

Thank you for your feedback! And thank you for playing my game! I got a lot of mixed responses about the difficulty of the game so I'm not exactly sure how to parse it, but its definitely interesting for me as a developer to see all the different opinions about the difficulty level.

COLORS!!!!

7 Seconds to live.... 96 hours to develop haha. Thank you for playing my game!

Haha, I'm glad you had fun with the game! Thanks for giving it a shot!

Thanks so much for playing the game haha! Definitely could have used more instructions, I saw some people a bit confused about the goal, oh well lessons learned!

Thank you for playing my game! I spent a lot of time working on effects to help sell the movement and I'm glad it paid off!

Thank you for your feedback! I'm really proud of the level transitions with the color and music, and I have to thank my artists and musicians for making it all possible, thank you!

I'm glad you had fun! I'll keep in mind to include more movement options in my next jam! Thank you for trying my game!

Wow thank you so so much for your praise, and also, impressive high score! Best I've seen so far and definitely better than my record, nice job!

Thank you so much for your kind words, and I appreciate your feedback! MAN I wish I thought of that health minute hand idea thats gold where were you when I was develping haha! 

Thank you! I thought it was pretty juicy too haha

Thank you for your feedback! I definitely wanted to have the gameplay be less repetitive with more interesting attack patterns but you know how game jams are haha. I'm glad you enjoyed the art and music I really wanted to highlight those aspects this jam! Thank you

thank you so much for trying my game! I'm glad you enjoyed it, and yeah the artists really pulled through for me, they did an amazing job!

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I think you might just be GOATed at nonsense chaos games like mine haha.

Thank you for trying my game! I'm sorry it wasn't for you, one day I hope I am able to make a game that you might enjoy more haha!

Thank you so much for trying out my game! I'm glad you saw the vision with the grapple hook and was able to make it work for you! I'm definitely going to be remembering all the feedback I've gotten about it. And yes, the artists and musicians all did an absolutely phenomenal job! 

Thank you for trying out the game! The moving clouds are default gamemaker effect that I love to use in my games, it really helped in this one to sell the falling effect!

woah cool haha we both used 7 seconds, I'm definitely checking this one out later keep an eye out for my comment! Thank you so much for trying my game and I'm glad you enjoyed it so much!

Thank you so much for your compliments! The artists and composers really pulled through for me in a major way, and this game wouldn't have been possible without them!

Thank you for your feedback! I definitely wanted to keep things simple this year in hopes that it would be easier to finish the programming and move on to artwork and music, and that decision paid off for me, thank you again!

Thank you so much for trying out my game and I'm glad you enjoyed it! 

thank you so much for playing my game and I'm glad you enjoyed it! I love pixel art and have always love terraria so I'm glad you appreciated it!

thank you so much for trying my game out and I'm glad you had a good time with it! Level 7 was even much harder hahaha, thank you for your feedback!

its funny you mention the difficulty because I have heard wildly different opinions about difficulty, some thought it was outrageously unfair, while others such as you had no issues whatsoever, I'm glad you enjoyed the music and the concept! I will consider a vibey game next year haha! Thank you so much for trying my game!

ah sorry about that! you can move in the air with WASD to get closer to the boss

Fun Game! I'm impressed with how many mechanics you were able to fit in in the time! 

Thank you for trying out my game, and I'm glad you enjoyed the chaos! Yeah, if i had more time I definitely would have done more fair boss attack patterns that better utilized the movement.

thank you for your feedback and I'm glad you had a good time! I'm really glad people liked the grapple, definitely wish I had done more with it now haha

thanks!

thank you!

Thank you so much for your feedback! I did notice the direction switching thing but not until it was maybe a little too late for me to do anything about it, i think when I was playtesting I got used to the movement and had a bit of a blind spot for that issue. I'm really grateful that I was able to get so many musicians on board from the GMTK discord to make the game such an exhilarating experience. And as far as the chaos goes... yeah haha i definitely may have gone overboard, but I was having so much fun with level 7 that I couldn't help but leave it chaotic and crazy. If I had more development time I definitely would have gone for better, more predictable attack patterns instead of increasing speed and such. 

Thank you for your feedback! I'm glad you had fun with it! I will definitely work a bit more on the movement next time I do something like this!

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Thank you so much for playing my game, and I'm very glad you had a good time with it! I was able to get so many composers working by continuously posting in the "last minute team finder" on the GMTK discord until I had enough people to help out, and I asked them each to contribute 1 song under two minutes.  

I definitely wish I could have spent more time on the fight mechanics to make them more interesting, but was torn between that, the time limit creeping up on me, and a desire to keep the player controls simple, in retrospect though I definitely should have at least included 4 directional sword slashes. Thank you for your feedback!

The artists all did an incredible job and I'm glad you enjoyed it! Thank you for trying my game!

Thank you so much for your feedback, and I'm really glad you enjoyed the game! The music is definitely the centerpiece, and I was very proud to have been given such great tracks to string together to make a cohesive experience! Sorry about the volume slider haha! It was something on my radar that needed to happen but you know how the time limits are lol! And as for the intros being a bit long, that's fair criticism, I thought the player might need some time to relax between attempts or they might get frustrated, but I received mixed reactions about it, so in the future I will keep this in mind!