I think you misunderstood my point on minigames.
I'm not saying the minigames shouldn't exist. I'm saying they can be very fun, IF they make sense in the context of the game.
As things currently stand, the game gives you no reason whatsoever to go back to a minigame after you've already "obtained" the girl associated with it. They should add more rewards, more reasons for players to engage with minigames.
Items that unlock new scenes, outfits for Anna, tools that make other minigames easier. Even something as small and easily developed as cosmetic objects to decorate the player's room, which I thought was a no-brainer since I first played the game. ANYTHING to make these games, which now feel largely pointless, more worthwhile.
ZangBang
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since you're clearly targeting this at me, let me be clear: I didn't say that making people wait was "unprofessional". I said that announcing a release window for an update, only to then disregard said release window and release the update FIVE MONTHS after the provided deadline, only making a statement when the delay is too ridiculous to be ignored, is unprofessional. Because it is.
Announcing an update for April, declaring it will take "a few weeks" only to then quietly delay it past August is absurdly unprofessional behavior, even for a free product. And then, only to discover that a lot of that time has been devoted to implementing a lighting system that, as many others have already pointed out, actively detracts from the game's artstyle by making the pictures look darker and "cluttered" by pointless shadows that only make the girls' bodies pop out less.
Like, I'm sorry but what a letdown across the board.
That being said, the ending system looks cool and I do appreciate a rework of some of the most shallow minigames like the Tower Defense one, although I hope you aren't ignoring the REAL problem with minigames: they are mechanically pointless, offering nothing worthwhile to the player after the first few mandatory times you have to play them (to win a girl). I hope the new system will keep that in mind, and introduce rewards that will actually motivate the player to keep engaging with them beyond the first few times.
That, and maybe also rebalance money a bit. Money is way too hard to earn at the start, and way too easy to earn after the mid-game. When you discover the "secret shop" at the Mall and realize you can immediately buy everything it has to offer, or you discover you can immediately pay the debt the hitman asks you, you realize there's a problem here.