Thanks for playing and for the honest note! Fair point: early on you carry bags, coffee and water yourself, but once staff are hired the airport mostly runs on its own. The update I'm working on now adds a hangar where you repair planes by hand (bring parts, refuel, wash), and I'll look for more ways to keep the player busy later in the game too.
ZemiN
Creator of
Recent community posts
Thanks for letting us know! We couldn't reproduce the freeze on our side, but we've just uploaded an update: if loading fails, the game now shows a message with the error text instead of hanging. If you have a minute, could you try again and tell us which browser and device you're using and what you see on the screen? That will help us find the cause quickly.
Really charming little puzzle! The art is bright and polished, and the poop riding through the purple spiral is genuinely funny 😄
What I liked most is the failure screens: "Route blocked – this pipe is a dead end" and "Need more power – 45%, reach at least 55%" tell me exactly what to fix, and "No points lost" keeps it stress-free, so I just hit Try Again right away.
Small suggestions:
– On level 1 I first launched without rotating anything, because the corner pipe looked like a fixed part of the track. A soft glow or a little rotate icon on pipes you can turn (at least in the first levels) would make it obvious.
– A visible mark on the pressure bar for the minimum/maximum zone would help me aim the charge instead of guessing.
Congrats on your first game, and good luck with the next 99 levels! 🚽
Hi everyone! I just released Wonder Village — a cozy-looking but surprisingly deep farming tycoon you can play right in your browser, on PC and phones (English and Russian).

You start with an overgrown plot: dig out stones and stumps, plant crops, keep the soil watered and fertile, and sell at a market with floating prices. Step by step it turns into a living village — villagers move in, eat your harvest, pay taxes and take jobs (gardener, water carrier, cook, fisher, lumberjack, guard…).
What I tried to make different:
- 14 crop mutations driven by weather and time of day — Rainbow ×20, Aurora ×15 under the northern lights, Fiery ×25 when a volcano erupts.
- Weather that matters: rain waters, heat dries, storms bring Electric crops, hail hurts. Four seasons and a day/night cycle.
- New lands: a Snowy Valley with a wood stove, and Fire Slopes under a live volcano — eruptions burn growing crops but make ripe ones Fiery. Harvest early or risk it?
- Pond with fishing, forest, kitchen, workshop, pets from eggs and an autumn Biggest Pumpkin contest.

It's free and I'm a solo dev, so any feedback really helps — what felt good, what was confusing, what you'd like to see next. Thanks for reading! 🌻

