Of course. I understand the constraints.
Zevon Longbone
Creator of
Recent community posts
Hello, Jon. I'm here looking for an artist for a cyberpunk 1920s theme metroidvania/hackNslash. I saw your post here and your portfolio, and our team would like to talk with you if you are interested.
/t/6260592/artist-art-deco-1920s-cyberpunk-metroidvania-but-like-falloutnew-vegas
This is our project, we are a small team, but I am certain we will release this game. The team is based in Sweden, and work would be rev share ensured by contract as this is our first game and we don't have the money for a paid up front opportunity.
Looking for: 2D vector graphics artist with good character who is willing to work hard and communicate well. 5th member to join.
Our talent: Game Design/Artist/Writer (Zee), Musician/Sound Designer (Tuukka), Programmer/Writer(Emil), Producer/Manager/Business(Joseph). 🇸🇪 🇫🇮 🇺🇸
After adding another artist we will have a full team. But we don't truly need an artist, unless they can bring talent to the team.
Project: Metroidvania Bullet Hell with a splash of hack and slash. 2D isometric perspective. Post apocalyptic 1920s style -- think Fallout meets Roaring 20s. Mature themes along the lines of Fallout: New Vegas.
Extensive creative liberty within the setting. Think mainly trains, cars, buildings, weapons, demons, angels, immortals, zeppelins, mega buildings, trees and more.
Custom bone-based animation tool for isometric animations.
Expected assets per week: 10 SVG isometric art files plus or minus based on skill and discussion. Maybe more if you feel motivated, maybe less if it's complicated to make.
Minimalistic cel shaded vector art with heavy use of greyscale, neon and gold. But this color palette is open for discussion if you provide better ideas then the current artist who's really more of a writer.
Length of project: 8-12 months dev time left. Currently 8 months into engine development, and 4 months into world and art development. Expected to launch by December 2026, or next March 2027 at the latest.
Split %: Payment after game launch, or perhaps some other agreement can be reached. Funds are limited for us.
Contact method: Message here, or via Discord on the Game Dev League server, look for me zevon_longbone.
