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Zipply

9
Posts
A member registered 35 days ago · View creator page →

Creator of

Recent community posts

Others have pointed this out too, so you’re absolutely right! I’ve tuned the fall speed for the next update and I’m working on a few other adjustments that should make the controls and opening experience feel a lot smoother. Thanks for the feedback, really appreciate it!

Thanks for the combat and enemy design suggestions! Spike placement and readability are definitely moving higher up the priority list for the next update. Appreciate you playing!

Really glad the gravity controls, camera rotation and minimap worked for you. Hollow Knight has definitely been an inspiration for the game, and I’ll keep working on making the combat feel more responsive.

Thanks for the feedback!

Thanks for playing. The minimap and spike visibility are fair points, I’ll work on those since others have mentioned them too.

On the AI side, it was only used for some background work, and I did the final editing myself. I just didn’t want the disclosure to make it sound like the whole game used AI art, since that wasn’t really the case.

Appreciate you giving it a go and taking the time to leave feedback!

Portraits sound great :D Maybe a dodge/block could be fun, especially if enemies have clear attacks to react to. I could potentially see this working as a boss rush game with different demons and possession mechanics!

Great pixel art! Really like the character designs and sprite work. Keep it up!

Thanks for trying it out! Glad the controls felt clear. The onboarding and level readability are things I’ll be improving in upcoming updates, so a safer practice area and better navigation are great suggestions. Also love that you figured out using the walls to control your fall :D

Thanks! Yeah, I’ll definitely look into that soon once I’ve fixed the crucial bugs in this version.

Hey thanks! I really appreciate you taking the time to play and giving detailed feedback. I’ll definitely keep an eye on how the controls feel as more people play, and enemy encounters are definitely something I’d like to improve on next as well. Thanks again!