Others have pointed this out too, so you’re absolutely right! I’ve tuned the fall speed for the next update and I’m working on a few other adjustments that should make the controls and opening experience feel a lot smoother. Thanks for the feedback, really appreciate it!
Zipply
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Where Down Goes - Prototype 0.1.1 jam comments · Replied to Animamundi24 in Where Down Goes - Prototype 0.1.1 jam comments
Where Down Goes - Prototype 0.1.1 jam comments · Replied to pavelee in Where Down Goes - Prototype 0.1.1 jam comments
Where Down Goes - Prototype 0.1.1 jam comments · Replied to Raviden in Where Down Goes - Prototype 0.1.1 jam comments
Thanks for playing. The minimap and spike visibility are fair points, I’ll work on those since others have mentioned them too.
On the AI side, it was only used for some background work, and I did the final editing myself. I just didn’t want the disclosure to make it sound like the whole game used AI art, since that wasn’t really the case.
Appreciate you giving it a go and taking the time to leave feedback!
Exorcist - ARD Game Jam jam comments · Replied to MoanaPrinz in Exorcist - ARD Game Jam jam comments
Where Down Goes - Prototype 0.1.1 jam comments · Replied to MoanaPrinz in Where Down Goes - Prototype 0.1.1 jam comments
Where Down Goes - Prototype 0.1.1 comments · Replied to Earnix1 in Where Down Goes - Prototype 0.1.1 comments
Where Down Goes - Prototype 0.1.1 comments · Replied to 𝐂𝖗𝖞𝖎𝖓𝖌𝐏𝖑𝖚𝖘𝐏𝖑𝖚𝖘 in Where Down Goes - Prototype 0.1.1 comments
