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Zombie Shark Games

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A member registered Apr 09, 2026 · View creator page →

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Thanks! I really appreciate that!

Honestly, I think all three go hand in hand. One of my biggest goals with Depth & Doom was to create a system that gets out of the way of the experience. I want players and GMs spending less time digging through rulebooks and more time making decisions, improvising, and actually playing.

I love when mechanics create unexpected moments haha, especially when failure doesn't necessarily mean nothing happens. Sometimes success comes at a cost, and those consequences can push the story in directions nobody anticipated. That's rock and roll! 

Ideally, by the end of that first session, players aren't thinking about the rules anymore. They're thinking about what happened, what they could have done differently, and what they're going to do next.

That's really what I hope people take away from Depth & Doom. The rules should support the adventure, not get in its way. And I'm excited to see what other creators build with it! #party 

Thank you, you rock! 

Thanks!

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Truly an inspiration! Thank you! I just released Lasers and Sharks!

I've always dreamed of releasing my own tabletop RPG. After six years of developing BLOODWATER, I'm finally getting close to making that dream a reality.

I'm officially launching my own game publishing company, Zombie Shark Games, along with our new website.

Today, I'm releasing Depth & Doom, the rules-light, OSR-inspired tabletop RPG engine that powers BLOODWATER. The Core Engine is available for FREE, along with a publishing license allowing other creators to develop and sell their own games using the system.

I'm hoping to finish BLOODWATER and release the full Depth & Doom SRD soon, with the BLOODWATER Kickstarter to follow.

Six years in the making, and we're finally approaching the finish line.

Check out Zombie Shark Games and download Depth & Doom:

https://zombiesharkgames.com

https://zombie-shark-games.itch.io/depth-and-doom-core-engine