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Zorshaan

5
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A member registered Dec 21, 2023

Recent community posts

Hi Hinokodo, Thank you for the prompt reply and very kind offer. No need however. I have the horizontal editions and was too blind. Once I sat down to actually read the zines in quietude and with concentration I saw the codes for the printable play support material. I sorry to have bothered you unduly. But many thanks for having taken the time. The games look delicious and I am very much looking forward to getting started. Kindest regards from Hamburg. Zorshaan

Hello Hinokodo,

I hope to find you well. I have a question concerning MIRU III. I backed the game on Kickstarter and have since received it. I am looking forward to playing it. I cannot remember though whether the kickstarter also included the digital pdf version. So far I do not seem to have a link to the digital version, therefore I just wanted to double check with you. I would be grateful if you could clarify the question for me. Many thanks

Zorshaan

Quick question about the invisibility cap. Its says, if I use it, I avoid the fight. But then it says I get the points for defeating the avoided enemy. So I have not actually fought the enemy because I avoided it with the skull cap. 

So what happens then. Does the enemy stay in this location until I come back and then I have to fight it next time round?

If I get the points without fighting, does the enemy stay in this place? Will it have new points when I come back?

Or is the idea that putting on the invisibility cap means automatically having defeated the enemy? So you take its points but not the rest of their loot?

I would be grateful for your aid in clarifying this point. Thanks


Also, in the character advancement chapter, it says I advance if I have been to 12 places and SPEND at least 15 points. I have not seen where or how I can spend points yet. Is it supposed to say SPEND or should it actually say, once you gathered or collected 15 points?

Thanks for your help.

Best regards

Zorsha



(1 edit)

Hello Drakes. 

I have a movement resolvement order question. The ghost came after me. I moved to the airlock with partial payday, I drew a card for the ghost, who came to spaces after me also into the airlock now sharing a space.

What resolves first? Airlock rolls and actions OR ghost rolls forcing me to flee if it is not a six. Do I even roll on the ghost again once it reaches me in the airlock or does it just get cozy and moves in till the next threat? And if I am forever running away from the ghost lugging part of the payday do I ever get to stash it in the airlock when the ghost is in there? 

The question is what resolves first when you have two simultaneous prompts? 

Grateful for any pointers in that regard.

Many thanks.

Hello there, I have received my beautiful copy of the game today. I am thrilled. Looking at the sticker sheets I noticed that on Amelie's Journey one sentence just breaks off. Its the "A REAL PERSON, WITH..." sticker. The final sentence goes: "When my Facts About Me is full, find a Spare journey to"


Is that supposed to be peter out like that or was the sentence supposed to end differently. If so could you let me know what it was supposed to sa<, please?